godot/scene
Rémi Verschelde 6ae6cc0bf5
Merge pull request #84815 from TokageItLab/array-animation
Rework blending method in `Variant` animation for `Int`/`Array`/`String`
2023-11-16 14:52:00 +01:00
..
2d Fix transform sync in `RigidBody*D::_body_state_changed` 2023-11-15 01:45:45 +01:00
3d Fix transform sync in `RigidBody*D::_body_state_changed` 2023-11-15 01:45:45 +01:00
animation Merge pull request #84815 from TokageItLab/array-animation 2023-11-16 14:52:00 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Display multiplayer authority ID in remote debugger 2023-10-22 14:23:15 +01:00
gui Merge pull request #84870 from jsjtxietian/add-set-selected-protection 2023-11-14 19:31:47 +01:00
main Revert "Fix transform notification not getting sent out for RigidBody2D" 2023-11-14 22:17:26 +01:00
resources Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h
register_scene_types.cpp Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00