ccd4cdfd8b
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
26 lines
840 B
XML
26 lines
840 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CompressedTexture2D" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [code].stex[/code] texture.
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</brief_description>
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<description>
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A texture that is loaded from a [code].stex[/code] file.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="load">
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<return type="int" enum="Error" />
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<argument index="0" name="path" type="String" />
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<description>
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Loads the texture from the given path.
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</description>
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</method>
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</methods>
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<members>
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<member name="load_path" type="String" setter="load" getter="get_load_path" default="""">
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The CompressedTexture's file path to a [code].stex[/code] file.
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</member>
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</members>
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</class>
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