godot/doc/classes/VisualInstance3D.xml
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualInstance3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Parent of all visual 3D nodes.
</brief_description>
<description>
The [VisualInstance3D] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance3D]. In general, you should not access the [VisualInstance3D] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance3D]. [VisualInstance3D] is the node representation of the [RenderingServer] instance.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_aabb" qualifiers="virtual const">
<return type="AABB" />
<description>
</description>
</method>
<method name="get_aabb" qualifiers="const">
<return type="AABB" />
<description>
Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb].
</description>
</method>
<method name="get_base" qualifiers="const">
<return type="RID" />
<description>
Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh].
</description>
</method>
<method name="get_instance" qualifiers="const">
<return type="RID" />
<description>
Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D].
</description>
</method>
<method name="get_layer_mask_value" qualifiers="const">
<return type="bool" />
<argument index="0" name="layer_number" type="int" />
<description>
Returns whether or not the specified layer of the [member layers] is enabled, given a [code]layer_number[/code] between 1 and 20.
</description>
</method>
<method name="get_transformed_aabb" qualifiers="const">
<return type="AABB" />
<description>
Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform3D]. See also [method get_aabb].
</description>
</method>
<method name="set_base">
<return type="void" />
<argument index="0" name="base" type="RID" />
<description>
Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base].
</description>
</method>
<method name="set_layer_mask_value">
<return type="void" />
<argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
Based on [code]value[/code], enables or disables the specified layer in the [member layers], given a [code]layer_number[/code] between 1 and 20.
</description>
</method>
</methods>
<members>
<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
The render layer(s) this [VisualInstance3D] is drawn on.
This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
</member>
</members>
</class>