godot/servers/audio
Hein-Pieter van Braam 139daf0e03 Don't try to mix a sample that has already ended
On short samples the sample may finish playing before the mixer is done.
This fills the remaining time with zeros and ends mixing. This fixes the
users getting the following error logged:

::_mix_internal: Condition ' !active ' is true.
2017-12-18 00:53:51 +01:00
..
effects Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
audio_driver_dummy.cpp Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
audio_driver_dummy.h Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
audio_effect.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_effect.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_filter_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_filter_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_rb_resampler.cpp Fix video playback 2017-10-14 23:20:39 +09:00
audio_rb_resampler.h Fix video playback 2017-10-14 23:20:39 +09:00
audio_stream.cpp Don't try to mix a sample that has already ended 2017-12-18 00:53:51 +01:00
audio_stream.h Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
reverb_sw.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
reverb_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
voice_rb_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00