godot/scene
Haoyu Qiu fed2879463 Improve documentation for `get_animation()` 2022-08-29 14:56:26 +08:00
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2d Merge pull request #64579 from marcinn/backport-panning-strength 2022-08-24 23:55:28 +02:00
3d [3.x] Backport panning strength parameters from 4.0 2022-08-23 23:27:51 +02:00
animation Improve documentation for `get_animation()` 2022-08-29 14:56:26 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Merge pull request #64965 from YeldhamDev/more_hl_stuff_bp 2022-08-29 08:05:54 +02:00
main Fix some corner cases in the `Menu/OptionButton` item auto-highlight 2022-08-28 01:45:08 -03:00
resources Merge pull request #64298 from Razoric480/raz/bin-cache 2022-08-29 07:04:31 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add `TorusMesh` 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00