godot/scene/animation
PouleyKetchoupp aae50da074 Fix AnimationBlendTree reset on resource loading
When reset_state was called on an existing AnimationBlendTree, the
output node would disappear, causing some errors in the editor and
preventing animations to play properly.

This change ensures the output node is always present in the node tree.
2021-08-26 09:07:13 -07:00
..
SCsub
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp Fix AnimationBlendTree reset on resource loading 2021-08-26 09:07:13 -07:00
animation_blend_tree.h Fix AnimationBlendTree reset on resource loading 2021-08-26 09:07:13 -07:00
animation_cache.cpp
animation_cache.h
animation_node_state_machine.cpp
animation_node_state_machine.h
animation_player.cpp
animation_player.h
animation_tree.cpp
animation_tree.h
root_motion_view.cpp
root_motion_view.h
tween.cpp
tween.h