b0b759e6da
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
outside thirdparty code, which we usually don't intend to debug, so it
seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
and `release_debug` targets. This used to be set for `release` for all
platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
code, which was only implemented for Unix anyway, should have been
`DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
target as we don't want OIDN and Embree asserting all over the place.
(cherry picked from commit
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.. | ||
dir_access.cpp | ||
dir_access.h | ||
file_access.cpp | ||
file_access.h | ||
input_event.cpp | ||
input_event.h | ||
input.cpp | ||
input.h | ||
keyboard.cpp | ||
keyboard.h | ||
main_loop.cpp | ||
main_loop.h | ||
memory.cpp | ||
memory.h | ||
midi_driver.cpp | ||
midi_driver.h | ||
mutex.cpp | ||
mutex.h | ||
os.cpp | ||
os.h | ||
rw_lock.h | ||
SCsub | ||
semaphore.h | ||
spin_lock.h | ||
thread_safe.h | ||
thread_work_pool.cpp | ||
thread_work_pool.h | ||
thread.cpp | ||
thread.h | ||
threaded_array_processor.h | ||
time.cpp | ||
time.h |