godot/core/bind
Hugo Locurcio badcfa2523
Expose `OS.read_string_from_stdin()` to the scripting API
This can be used in scripts to read user input in a blocking manner.

This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
core_bind.cpp Expose `OS.read_string_from_stdin()` to the scripting API 2023-01-16 11:39:53 +01:00
core_bind.h Expose `OS.read_string_from_stdin()` to the scripting API 2023-01-16 11:39:53 +01:00