godot/platform
Fredia Huya-Kouadio e0221d1c09 Fix Android input routing logic when using a hardware keyboard
When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.

(cherry picked from commit 87102e358d)
2023-10-24 16:52:58 +02:00
..
android Fix Android input routing logic when using a hardware keyboard 2023-10-24 16:52:58 +02:00
ios Add missing tutorials to documentation classes 2023-10-19 21:59:32 +02:00
linuxbsd Use EWMH for DisplayServerX11::_window_minimize_check() implementation 2023-10-19 21:49:00 +02:00
macos Fix native popups auto-closing when interacting with non-client area. 2023-10-19 21:45:11 +02:00
uwp Change explicit 'Godot 4.0' references to 'Godot 4' 2023-07-10 18:09:58 +02:00
web Add missing tutorials to documentation classes 2023-10-19 21:59:32 +02:00
windows Windows: Always double-quote path when launching explorer.exe to browse 2023-10-24 16:05:00 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00