godot/servers/rendering/renderer_rd/forward_mobile
reduz b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
..
render_forward_mobile.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
render_forward_mobile.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
scene_shader_forward_mobile.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
scene_shader_forward_mobile.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00