godot/modules/mono/editor/csharp_project.cpp
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00

120 lines
5.4 KiB
C++

/*************************************************************************/
/* csharp_project.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "csharp_project.h"
#include "core/io/json.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "../csharp_script.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/string_utils.h"
#include "script_class_parser.h"
namespace CSharpProject {
bool generate_api_solution_impl(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items,
const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items,
GDMonoAssembly *p_tools_project_editor_assembly) {
GDMonoClass *klass = p_tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ApiSolutionGenerator");
Variant solution_dir = p_solution_dir;
Variant core_proj_dir = p_core_proj_dir;
Variant core_compile_items = p_core_compile_items;
Variant editor_proj_dir = p_editor_proj_dir;
Variant editor_compile_items = p_editor_compile_items;
const Variant *args[5] = { &solution_dir, &core_proj_dir, &core_compile_items, &editor_proj_dir, &editor_compile_items };
MonoException *exc = NULL;
klass->get_method("GenerateApiSolution", 5)->invoke(NULL, args, &exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL_V(false);
}
return true;
}
bool generate_api_solution(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items,
const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items) {
if (GDMono::get_singleton()->get_tools_project_editor_assembly()) {
return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items,
p_editor_proj_dir, p_editor_compile_items,
GDMono::get_singleton()->get_tools_project_editor_assembly());
} else {
MonoDomain *temp_domain = GDMonoUtils::create_domain("GodotEngine.ApiSolutionGenerationDomain");
CRASH_COND(temp_domain == NULL);
_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(temp_domain);
_GDMONO_SCOPE_DOMAIN_(temp_domain);
GDMonoAssembly *tools_project_editor_assembly = NULL;
if (!GDMono::get_singleton()->load_assembly("GodotTools.ProjectEditor", &tools_project_editor_assembly)) {
ERR_EXPLAIN("Failed to load assembly: 'GodotTools.ProjectEditor'");
ERR_FAIL_V(false);
}
return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items,
p_editor_proj_dir, p_editor_compile_items,
tools_project_editor_assembly);
}
}
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
if (!GLOBAL_DEF("mono/project/auto_update_project", true))
return;
GDMonoAssembly *tools_project_editor_assembly = GDMono::get_singleton()->get_tools_project_editor_assembly();
GDMonoClass *klass = tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ProjectUtils");
Variant project_path = p_project_path;
Variant item_type = p_item_type;
Variant include = p_include;
const Variant *args[3] = { &project_path, &item_type, &include };
MonoException *exc = NULL;
klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL();
}
}
} // namespace CSharpProject