godot/platform/android
Rémi Verschelde b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
..
export Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
java Android: Fixed a possible crash in keyboard hide method. It's called not from main thread so InputMethodManager can't be used directly. 2019-02-27 16:59:50 +03:00
AndroidManifest.xml.template Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
audio_driver_jandroid.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_driver_jandroid.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_driver_opensl.cpp Implement Audio Input support on Android 2019-02-28 14:33:43 -03:00
audio_driver_opensl.h Implement Audio Input support on Android 2019-02-28 14:33:43 -03:00
build.gradle.template Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
detect.py SCons: Move platform-specific Opus config to its module 2019-03-02 10:30:25 +01:00
dir_access_jandroid.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
dir_access_jandroid.h Add function to obtain filesystem type from DirAccess. 2019-01-21 18:06:14 -03:00
file_access_android.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
file_access_android.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
file_access_jandroid.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
file_access_jandroid.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
java_class_wrapper.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
java_class_wrapper.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
java_glue.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
java_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_android.cpp Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
os_android.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_android.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
power_android.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Android: Add support for x86_64 architecture 2019-01-16 11:39:39 +01:00
string_android.h Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
thread_jandroid.cpp Improve custom thread numbering for POSIX 2019-01-25 00:59:07 +01:00
thread_jandroid.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00