bc26d0d6cd
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
/*************************************************************************/
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/* context_egl_uwp.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONTEXT_EGL_UWP_H
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#define CONTEXT_EGL_UWP_H
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#include <wrl.h>
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#include <EGL/egl.h>
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#include "core/error_list.h"
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#include "core/os/os.h"
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#include "drivers/gl_context/context_gl.h"
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using namespace Windows::UI::Core;
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class ContextEGL_UWP : public ContextGL {
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public:
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enum Driver {
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GLES_2_0,
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GLES_3_0,
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};
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private:
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CoreWindow ^ window;
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EGLDisplay mEglDisplay;
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EGLContext mEglContext;
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EGLSurface mEglSurface;
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EGLint width;
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EGLint height;
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bool vsync;
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Driver driver;
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public:
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virtual void release_current();
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virtual void make_current();
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virtual int get_window_width();
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virtual int get_window_height();
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virtual void swap_buffers();
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virtual void set_use_vsync(bool use) { vsync = use; }
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virtual bool is_using_vsync() const { return vsync; }
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virtual Error initialize();
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void reset();
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void cleanup();
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ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver);
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virtual ~ContextEGL_UWP();
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};
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#endif // CONTEXT_EGL_UWP_H
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