godot/core/config
bruvzg b11e619b19
[Vulkan] Check each device capabilities before selecting it.
Split instance and physical device selection function and move device selection to window creation, to reject devices without present capability.
Add device preferred type check in discrete > integrated > virtual > cpu > other order.
Add device list printout.
Add command line argument to override device selection.
2021-11-22 20:04:57 +02:00
..
engine.cpp [Vulkan] Check each device capabilities before selecting it. 2021-11-22 20:04:57 +02:00
engine.h [Vulkan] Check each device capabilities before selecting it. 2021-11-22 20:04:57 +02:00
project_settings.cpp Ignore override.cfg when in editor 2021-11-22 16:10:31 +01:00
project_settings.h Ignore override.cfg when in editor 2021-11-22 16:10:31 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00