godot/platform
J08nY b1252caa10
Use binary names instead of absolute paths in calls to OS::execute.
Now that #12009 is merged, we should let the system find the binary on
the users $PATH and don't assume we know where to look for them in
different distributions.
2017-10-13 16:45:24 +02:00
..
android Merge pull request #11775 from endragor/android-keyboard-input 2017-10-10 20:22:06 +02:00
haiku Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
iphone Use binary names instead of absolute paths in calls to OS::execute. 2017-10-13 16:45:24 +02:00
javascript Merge pull request #12010 from eska014/jseval 2017-10-11 22:36:52 +02:00
osx Use binary names instead of absolute paths in calls to OS::execute. 2017-10-13 16:45:24 +02:00
server Use BoolVariable in platform-specific options. 2017-09-25 14:36:30 -04:00
uwp OS::execute can now read from stderr too when executing with a pipe 2017-10-03 15:09:04 -03:00
windows Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
x11 Use binary names instead of absolute paths in calls to OS::execute. 2017-10-13 16:45:24 +02:00