579342810f
Implements exit codes into the engine so tests can return their statuses. Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically. Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header. This lowers the complexity of running the unit tests and even for physics should be possible to implement such a fix.
386 lines
5.5 KiB
Plaintext
386 lines
5.5 KiB
Plaintext
# Godot auto generated files
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*.gen.*
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.import/
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# Documentation generated by doxygen or from classes.xml
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doc/_build/
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# Javascript specific
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*.bc
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# CLion
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cmake-build-debug
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# clangd
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.clangd/
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# Android specific
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.gradle
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local.properties
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*.iml
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.gradletasknamecache
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project.properties
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platform/android/java/lib/.cxx/
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platform/android/java/libs/*
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platform/android/java/app/libs/*
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platform/android/java/lib/.cxx/*
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# General c++ generated files
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*.lib
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*.o
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*.ox
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*.a
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*.ax
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*.d
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*.so
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*.os
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*.Plo
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*.lo
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# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
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st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
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# Libs generated files
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.deps/*
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.dirstamp
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# Gprof output
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gmon.out
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# Vim temp files
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*.swo
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*.swp
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# Qt project files
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*.config
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*.creator
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*.creator.*
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*.files
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*.includes
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*.cflags
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*.cxxflags
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# Code::Blocks files
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*.cbp
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*.layout
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*.depend
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# Eclipse CDT files
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.cproject
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.settings/
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*.pydevproject
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*.launch
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# Geany/geany-plugins files
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*.geany
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.geanyprj
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# Jetbrains IDEs
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.idea/
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# Misc
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.DS_Store
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__MACOSX
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logs/
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# for projects that use SCons for building: http://http://www.scons.org/
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.sconf_temp
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.sconsign*.dblite
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*.pyc
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# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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*.sln
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*.vcxproj*
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# Custom SCons configuration override
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/custom.py
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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x64/
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build/
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bld/
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[Bb]in/
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[Oo]bj/
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*.debug
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*.dSYM
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# Visual Studio cache/options directory
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.vs/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# Hints for improving IntelliSense, created together with VS project
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cpp.hint
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#NUNIT
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*.VisualState.xml
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TestResult.xml
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*.o
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*.a
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.bak
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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*.nib
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.opendb
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*.VC.VC.opendb
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enc_temp_folder/
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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# CodeLite project files
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*.project
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*.workspace
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.codelite/
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding addin-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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*.ncrunch*
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_NCrunch_*
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.*crunch*.local.xml
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# NuGet Packages Directory
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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#packages/*
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## TODO: If the tool you use requires repositories.config, also uncomment the next line
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#!packages/repositories.config
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
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# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented)
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!packages/build/
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# Windows Azure Build Output
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csx/
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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sql/
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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*.publishsettings
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node_modules/
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__pycache__/
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# KDE
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.directory
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#Kdevelop project files
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*.kdev4
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# Xcode
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xcuserdata/
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*.xcscmblueprint
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*.xccheckout
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*.xcodeproj/*
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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App_Data/*.mdf
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App_Data/*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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# =========================
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# Windows detritus
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# =========================
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# Windows image file caches
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[Tt]humbs.db
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[Tt]humbs.db:encryptable
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ehthumbs.db
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ehthumbs_vista.db
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# Windows stackdumps
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*.stackdump
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# Windows shortcuts
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*.lnk
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# Folder config file
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[Dd]esktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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logo.h
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*.autosave
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# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
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# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
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TAGS
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!TAGS/
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tags
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*.tags
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!tags/
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gtags.files
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GTAGS
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GRTAGS
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GPATH
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cscope.files
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cscope.out
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cscope.in.out
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cscope.po.out
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godot.creator.*
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projects/
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platform/windows/godot_res.res
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# Visual Studio 2017 and Visual Studio Code workspace folder
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/.vs
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/.vscode
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# Visual Studio Code workspace file
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*.code-workspace
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# Scons construction environment dump
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.scons_env.json
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# Scons progress indicator
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.scons_node_count
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# ccls cache (https://github.com/MaskRay/ccls)
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.ccls-cache/
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# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
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compile_commands.json
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# Cppcheck
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*.cppcheck
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cppcheck-cppcheck-build-dir/
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# Gcov and Lcov code coverage
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*.gcno
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*.gcda
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*.gcov.html
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*.func.html
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*.func-sort-c.html
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*index-sort-f.html
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*index-sort-l.html
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*index.html
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MachineIndependent/
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godot.info
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amber.png
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emerald.png
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glass.png
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ruby.png
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snow.png
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updown.png
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gcov.css
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