godot/drivers/gles3
Rémi Verschelde b1371806ad
Merge pull request #82431 from bitsawer/fix_gpuparticles_free
Fix errors when freeing GPUParticles
2023-10-12 00:22:33 +02:00
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effects Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
environment [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
shaders Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
storage Merge pull request #82431 from bitsawer/fix_gpuparticles_free 2023-10-12 00:22:33 +02:00
SCsub
rasterizer_canvas_gles3.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
rasterizer_canvas_gles3.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
rasterizer_gles3.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_scene_gles3.cpp Avoid default fallback material when using world_vertex_coords 2023-10-05 19:11:48 -06:00
rasterizer_scene_gles3.h Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
shader_gles3.cpp Add device info to GLES3 shader cache key hash 2023-09-26 13:01:31 +03:00
shader_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00