7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
57 lines
1.7 KiB
XML
57 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSelection" inherits="Object" version="4.0">
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<brief_description>
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Manages the SceneTree selection in the editor.
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</brief_description>
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<description>
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This object manages the SceneTree selection in the editor.
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<description>
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Adds a node to the selection.
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[b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node].
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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Clear the selection.
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</description>
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</method>
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<method name="get_selected_nodes">
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<return type="Node[]" />
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<description>
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Gets the list of selected nodes.
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</description>
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</method>
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<method name="get_transformable_selected_nodes">
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<return type="Array" />
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<description>
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Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
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</description>
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</method>
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<method name="remove_node">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<description>
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Removes a node from the selection.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="selection_changed">
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<description>
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Emitted when the selection changes.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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