6f2442b17a
These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
75 lines
2.3 KiB
Groovy
75 lines
2.3 KiB
Groovy
// Gradle build config for Godot Engine's Android port.
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apply plugin: 'com.android.application'
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dependencies {
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implementation libraries.kotlinStdLib
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implementation libraries.androidxFragment
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implementation project(":lib")
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}
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android {
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compileSdkVersion versions.compileSdk
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buildToolsVersion versions.buildTools
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ndkVersion versions.ndkVersion
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defaultConfig {
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// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
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applicationId "org.godotengine.editor.v3"
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versionCode getGodotLibraryVersionCode()
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versionName getGodotLibraryVersionName()
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minSdkVersion versions.minSdk
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//noinspection ExpiredTargetSdkVersion - Restrict to version 29 until https://github.com/godotengine/godot/pull/51815 is submitted
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targetSdkVersion 29 // versions.targetSdk
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missingDimensionStrategy 'products', 'editor'
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}
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compileOptions {
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sourceCompatibility versions.javaVersion
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targetCompatibility versions.javaVersion
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}
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buildTypes {
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dev {
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initWith debug
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applicationIdSuffix ".dev"
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}
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debug {
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initWith release
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// Need to swap with the release signing config when this is ready for public release.
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signingConfig signingConfigs.debug
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}
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release {
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// This buildtype is disabled below.
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// The editor can't be used with target=release only, as debugging tools are then not
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// included, and it would crash on errors instead of reporting them.
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}
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}
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packagingOptions {
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// 'doNotStrip' is enabled for development within Android Studio
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if (shouldNotStrip()) {
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doNotStrip '**/*.so'
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}
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}
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// Disable 'release' buildtype.
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// The editor can't be used with target=release only, as debugging tools are then not
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// included, and it would crash on errors instead of reporting them.
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variantFilter { variant ->
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if (variant.buildType.name == "release") {
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setIgnore(true)
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}
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}
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applicationVariants.all { variant ->
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variant.outputs.all { output ->
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def suffix = variant.name == "dev" ? "_dev" : ""
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output.outputFileName = "android_editor${suffix}.apk"
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}
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}
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}
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