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using System;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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namespace Godot.SourceGenerators
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{
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public static class Helper
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{
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[Conditional("DEBUG")]
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public static void ThrowIfNull([NotNull] object? value)
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{
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_ = value ?? throw new ArgumentNullException();
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}
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}
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}
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