83d9a692be
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
78 lines
3.0 KiB
C++
78 lines
3.0 KiB
C++
/*************************************************************************/
|
|
/* concave_polygon_shape.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef CONCAVE_POLYGON_SHAPE_H
|
|
#define CONCAVE_POLYGON_SHAPE_H
|
|
|
|
#include "scene/resources/shape.h"
|
|
|
|
class ConcavePolygonShape : public Shape {
|
|
|
|
OBJ_TYPE(ConcavePolygonShape,Shape);
|
|
|
|
struct DrawEdge {
|
|
|
|
Vector3 a;
|
|
Vector3 b;
|
|
bool operator<(const DrawEdge& p_edge) const {
|
|
if (a==p_edge.a)
|
|
return b<p_edge.b;
|
|
else
|
|
return a<p_edge.a;
|
|
}
|
|
|
|
DrawEdge(const Vector3& p_a=Vector3(),const Vector3& p_b=Vector3()) {
|
|
a=p_a;
|
|
b=p_b;
|
|
if (a<b) {
|
|
SWAP(a,b);
|
|
}
|
|
}
|
|
};
|
|
|
|
protected:
|
|
|
|
|
|
bool _set(const StringName& p_name, const Variant& p_value);
|
|
bool _get(const StringName& p_name,Variant &r_ret) const;
|
|
void _get_property_list( List<PropertyInfo> *p_list) const;
|
|
static void _bind_methods();
|
|
|
|
virtual void _update_shape();
|
|
virtual Vector<Vector3> _gen_debug_mesh_lines();
|
|
public:
|
|
|
|
void set_faces(const DVector<Vector3>& p_faces);
|
|
DVector<Vector3> get_faces() const;
|
|
|
|
|
|
ConcavePolygonShape();
|
|
};
|
|
|
|
#endif // CONCAVE_POLYGON_SHAPE_H
|