godot/servers/rendering/rasterizer_rd/shaders
reduz d0bddf53c5 Implement manual particle emission and particle sub emitters. 2020-09-06 10:29:27 -03:00
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SCsub Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
bokeh_dof.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
canvas.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
canvas_occlusion.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
canvas_uniforms_inc.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
cluster_data_inc.glsl Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
copy.glsl Add high quality glow mode 2020-08-31 23:16:41 -07:00
copy_to_fb.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
cube_to_dp.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
cubemap_downsampler.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
cubemap_filter.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
cubemap_roughness.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
gi.glsl Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
giprobe.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
giprobe_debug.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
giprobe_sdf.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
giprobe_write.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
luminance_reduce.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
particles.glsl Implement manual particle emission and particle sub emitters. 2020-09-06 10:29:27 -03:00
particles_copy.glsl Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
resolve.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
roughness_limiter.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
scene_high_end.glsl Merge pull request #40958 from clayjohn/VULKAN-shadow-noise 2020-09-04 10:53:01 +02:00
scene_high_end_inc.glsl Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
screen_space_reflection.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
screen_space_reflection_filter.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
screen_space_reflection_scale.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
sdfgi_debug.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
sdfgi_debug_probes.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
sdfgi_direct_light.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
sdfgi_fields.glsl Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
sdfgi_integrate.glsl Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
sdfgi_preprocess.glsl Fix typo in SDF jumpflood shader 2020-09-01 14:40:59 +02:00
shadow_reduce.glsl Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
sky.glsl Add fog to sky shaders 2020-08-19 22:58:14 -07:00
sort.glsl Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
specular_merge.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
ssao.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
ssao_blur.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
ssao_minify.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
subsurface_scattering.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
tonemap.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
volumetric_fog.glsl Added volumetric fog effect. 2020-08-13 11:28:45 -03:00