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default_theme
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doc: Sync classref with current source
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2021-01-28 11:26:37 +01:00 |
SCsub
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SCons: Add explicit dependencies on thirdparty code in cloned env
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2020-12-18 10:29:34 +01:00 |
animation.cpp
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2021-01-01 20:19:21 +01:00 |
animation.h
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2021-01-01 20:19:21 +01:00 |
audio_stream_sample.cpp
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2021-01-01 20:19:21 +01:00 |
audio_stream_sample.h
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2021-01-01 20:19:21 +01:00 |
bit_map.cpp
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2021-01-01 20:19:21 +01:00 |
bit_map.h
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2021-01-01 20:19:21 +01:00 |
box_shape_3d.cpp
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2021-01-01 20:19:21 +01:00 |
box_shape_3d.h
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2021-01-01 20:19:21 +01:00 |
camera_effects.cpp
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2021-01-01 20:19:21 +01:00 |
camera_effects.h
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2021-01-01 20:19:21 +01:00 |
capsule_shape_2d.cpp
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
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2021-01-09 03:47:14 -05:00 |
capsule_shape_2d.h
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2021-01-01 20:19:21 +01:00 |
capsule_shape_3d.cpp
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2021-01-01 20:19:21 +01:00 |
capsule_shape_3d.h
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2021-01-01 20:19:21 +01:00 |
circle_shape_2d.cpp
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
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2021-01-09 03:47:14 -05:00 |
circle_shape_2d.h
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2021-01-01 20:19:21 +01:00 |
concave_polygon_shape_2d.cpp
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2021-01-01 20:19:21 +01:00 |
concave_polygon_shape_2d.h
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2021-01-01 20:19:21 +01:00 |
concave_polygon_shape_3d.cpp
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2021-01-01 20:19:21 +01:00 |
concave_polygon_shape_3d.h
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2021-01-01 20:19:21 +01:00 |
convex_polygon_shape_2d.cpp
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2021-01-01 20:19:21 +01:00 |
convex_polygon_shape_2d.h
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2021-01-01 20:19:21 +01:00 |
convex_polygon_shape_3d.cpp
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2021-01-01 20:19:21 +01:00 |
convex_polygon_shape_3d.h
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2021-01-01 20:19:21 +01:00 |
curve.cpp
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2021-01-01 20:19:21 +01:00 |
curve.h
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2021-01-01 20:19:21 +01:00 |
cylinder_shape_3d.cpp
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2021-01-01 20:19:21 +01:00 |
cylinder_shape_3d.h
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2021-01-01 20:19:21 +01:00 |
environment.cpp
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Improve SDFGI indirect light feedback loop
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2021-02-07 21:30:12 -03:00 |
environment.h
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Improve SDFGI indirect light feedback loop
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2021-02-07 21:30:12 -03:00 |
font.cpp
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2021-01-01 20:19:21 +01:00 |
font.h
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2021-01-01 20:19:21 +01:00 |
gradient.cpp
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2021-01-01 20:19:21 +01:00 |
gradient.h
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2021-01-01 20:19:21 +01:00 |
height_map_shape_3d.cpp
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2021-01-01 20:19:21 +01:00 |
height_map_shape_3d.h
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2021-01-01 20:19:21 +01:00 |
line_shape_2d.cpp
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2021-01-01 20:19:21 +01:00 |
line_shape_2d.h
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2021-01-01 20:19:21 +01:00 |
material.cpp
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3D editor grid improvements
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2021-02-01 22:19:54 +01:00 |
material.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
mesh.cpp
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Implement shadow meshes
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2021-01-25 15:03:15 -03:00 |
mesh.h
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Implement shadow meshes
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2021-01-25 15:03:15 -03:00 |
mesh_data_tool.cpp
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2021-01-01 20:19:21 +01:00 |
mesh_data_tool.h
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2021-01-01 20:19:21 +01:00 |
mesh_library.cpp
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2021-01-01 20:19:21 +01:00 |
mesh_library.h
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2021-01-01 20:19:21 +01:00 |
multimesh.cpp
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2021-01-01 20:19:21 +01:00 |
multimesh.h
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2021-01-01 20:19:21 +01:00 |
navigation_mesh.cpp
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2021-01-01 20:19:21 +01:00 |
navigation_mesh.h
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2021-01-01 20:19:21 +01:00 |
packed_scene.cpp
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2021-01-01 20:19:21 +01:00 |
packed_scene.h
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2021-01-01 20:19:21 +01:00 |
particles_material.cpp
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Fix particles not properly modified by their lifetime
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2021-01-27 16:28:15 +03:00 |
particles_material.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
physics_material.cpp
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2021-01-01 20:19:21 +01:00 |
physics_material.h
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2021-01-01 20:19:21 +01:00 |
polygon_path_finder.cpp
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2021-01-01 20:19:21 +01:00 |
polygon_path_finder.h
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2021-01-01 20:19:21 +01:00 |
primitive_meshes.cpp
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
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2021-01-09 03:47:14 -05:00 |
primitive_meshes.h
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2021-01-01 20:19:21 +01:00 |
ray_shape_2d.cpp
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2021-01-01 20:19:21 +01:00 |
ray_shape_2d.h
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2021-01-01 20:19:21 +01:00 |
ray_shape_3d.cpp
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2021-01-01 20:19:21 +01:00 |
ray_shape_3d.h
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2021-01-01 20:19:21 +01:00 |
rectangle_shape_2d.cpp
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2021-01-01 20:19:21 +01:00 |
rectangle_shape_2d.h
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2021-01-01 20:19:21 +01:00 |
resource_format_text.cpp
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2021-01-01 20:19:21 +01:00 |
resource_format_text.h
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2021-01-01 20:19:21 +01:00 |
segment_shape_2d.cpp
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2021-01-01 20:19:21 +01:00 |
segment_shape_2d.h
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2021-01-01 20:19:21 +01:00 |
shader.cpp
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2021-01-01 20:19:21 +01:00 |
shader.h
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2021-01-01 20:19:21 +01:00 |
shape_2d.cpp
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2021-01-01 20:19:21 +01:00 |
shape_2d.h
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2021-01-01 20:19:21 +01:00 |
shape_3d.cpp
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2021-01-01 20:19:21 +01:00 |
shape_3d.h
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2021-01-01 20:19:21 +01:00 |
skin.cpp
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2021-01-01 20:19:21 +01:00 |
skin.h
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2021-01-01 20:19:21 +01:00 |
sky.cpp
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2021-01-01 20:19:21 +01:00 |
sky.h
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2021-01-01 20:19:21 +01:00 |
sky_material.cpp
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |
sky_material.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
sphere_shape_3d.cpp
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2021-01-01 20:19:21 +01:00 |
sphere_shape_3d.h
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2021-01-01 20:19:21 +01:00 |
style_box.cpp
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Merge pull request #37547 from aaronfranke/tau
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2021-02-01 20:55:25 +01:00 |
style_box.h
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Fix typo in theming methods ("botton" -> "bottom")
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2021-01-18 04:19:07 +01:00 |
surface_tool.cpp
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Scale error in mesh optimizer so it uses absolute scale.
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2021-01-11 06:07:54 -08:00 |
surface_tool.h
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Scale error in mesh optimizer so it uses absolute scale.
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2021-01-11 06:07:54 -08:00 |
syntax_highlighter.cpp
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doc: Don't bind argument names with p_ prefix
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2021-02-04 14:45:06 +01:00 |
syntax_highlighter.h
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2021-01-01 20:19:21 +01:00 |
text_file.cpp
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2021-01-01 20:19:21 +01:00 |
text_file.h
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2021-01-01 20:19:21 +01:00 |
text_line.cpp
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2021-01-01 20:19:21 +01:00 |
text_line.h
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2021-01-01 20:19:21 +01:00 |
text_paragraph.cpp
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2021-01-01 20:19:21 +01:00 |
text_paragraph.h
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2021-01-01 20:19:21 +01:00 |
texture.cpp
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Modernize RWLock
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2021-01-19 11:53:10 +01:00 |
texture.h
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Modernize RWLock
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2021-01-19 11:53:10 +01:00 |
theme.cpp
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2021-01-01 20:19:21 +01:00 |
theme.h
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2021-01-01 20:19:21 +01:00 |
tile_set.cpp
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2021-01-01 20:19:21 +01:00 |
tile_set.h
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2021-01-01 20:19:21 +01:00 |
video_stream.h
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2021-01-01 20:19:21 +01:00 |
visual_shader.cpp
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Added SDF nodes to visual shader
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2021-01-18 15:04:54 +01:00 |
visual_shader.h
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Merge pull request #44805 from Chaosus/vs_convert
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2021-01-15 16:58:26 +01:00 |
visual_shader_nodes.cpp
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Unified several visual shader nodes
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2021-01-18 13:32:12 +03:00 |
visual_shader_nodes.h
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Unified several visual shader nodes
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2021-01-18 13:32:12 +03:00 |
visual_shader_sdf_nodes.cpp
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Added SDF nodes to visual shader
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2021-01-18 15:04:54 +01:00 |
visual_shader_sdf_nodes.h
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Added SDF nodes to visual shader
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2021-01-18 15:04:54 +01:00 |
world_2d.cpp
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2021-01-01 20:19:21 +01:00 |
world_2d.h
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2021-01-01 20:19:21 +01:00 |
world_3d.cpp
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2021-01-01 20:19:21 +01:00 |
world_3d.h
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2021-01-01 20:19:21 +01:00 |
world_margin_shape_3d.cpp
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2021-01-01 20:19:21 +01:00 |
world_margin_shape_3d.h
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2021-01-01 20:19:21 +01:00 |