godot/servers/visual
QbieShay b239c6706e visual server now sorts based on aabb position
this was causing issues with scenes where the origin of the objects
was set for all objects to the center of the scene, making transparent
objects sort improperly

This work was kindly sponsored by IMVU

Co-authored-by: RevoluPowered <gordon@gordonite.tech>
2021-03-05 11:06:11 +01:00
..
rasterizer.cpp Option for software skinning in MeshInstance 2020-10-08 16:14:55 +02:00
rasterizer.h Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_language.cpp Fix typos with codespell 2020-09-18 14:09:51 +02:00
shader_language.h [3.2] Fix shader crash if pass const argument to 'out/inout' parameter 2020-06-25 10:27:37 +03:00
shader_types.cpp Add MODULATE builtin to canvas item shaders 2020-05-04 00:10:24 +02:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp Make YSort stable 2020-09-29 13:57:57 +02:00
visual_server_canvas.h Make YSort stable 2020-09-29 13:57:57 +02:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_raster.cpp Add shader time scaling 2020-06-06 23:59:48 +02:00
visual_server_raster.h Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00
visual_server_scene.cpp visual server now sorts based on aabb position 2021-03-05 11:06:11 +01:00
visual_server_scene.h Optimize octree and fix octree leak 2020-08-18 11:02:21 +01:00
visual_server_viewport.cpp Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00
visual_server_viewport.h Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00
visual_server_wrap_mt.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_wrap_mt.h Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00