b24fe3dd20
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
368 lines
12 KiB
C++
368 lines
12 KiB
C++
/*************************************************************************/
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/* collision_object.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "collision_object.h"
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#include "servers/physics_server.h"
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#include "scene/scene_string_names.h"
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void CollisionObject::_update_shapes_from_children() {
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shapes.resize(0);
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for(int i=0;i<get_child_count();i++) {
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Node* n = get_child(i);
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n->call("_add_to_collision_object",this);
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}
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// _update_shapes();
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}
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void CollisionObject::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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RID space = get_world()->get_space();
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if (area) {
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PhysicsServer::get_singleton()->area_set_space(rid,space);
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} else
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PhysicsServer::get_singleton()->body_set_space(rid,space);
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_update_pickable();
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//get space
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};
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (area)
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PhysicsServer::get_singleton()->area_set_transform(rid,get_global_transform());
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else
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PhysicsServer::get_singleton()->body_set_state(rid,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_update_pickable();
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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if (area) {
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PhysicsServer::get_singleton()->area_set_space(rid,RID());
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} else
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PhysicsServer::get_singleton()->body_set_space(rid,RID());
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} break;
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}
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}
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void CollisionObject::_update_shapes() {
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if (!rid.is_valid())
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return;
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if (area)
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PhysicsServer::get_singleton()->area_clear_shapes(rid);
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else
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PhysicsServer::get_singleton()->body_clear_shapes(rid);
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for(int i=0;i<shapes.size();i++) {
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if (shapes[i].shape.is_null())
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continue;
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if (area)
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PhysicsServer::get_singleton()->area_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform);
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else {
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PhysicsServer::get_singleton()->body_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform);
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if (shapes[i].trigger)
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PhysicsServer::get_singleton()->body_set_shape_as_trigger(rid,i,shapes[i].trigger);
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}
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}
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}
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bool CollisionObject::_set(const StringName& p_name, const Variant& p_value) {
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String name=p_name;
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if (name=="shape_count") {
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shapes.resize(p_value);
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_update_shapes();
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_change_notify();
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} else if (name.begins_with("shapes/")) {
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int idx=name.get_slice("/",1).to_int();
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String what=name.get_slice("/",2);
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if (what=="shape")
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set_shape(idx,RefPtr(p_value));
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else if (what=="transform")
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set_shape_transform(idx,p_value);
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else if (what=="trigger")
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set_shape_as_trigger(idx,p_value);
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} else
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return false;
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return true;
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}
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bool CollisionObject::_get(const StringName& p_name,Variant &r_ret) const {
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String name=p_name;
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if (name=="shape_count") {
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r_ret= shapes.size();
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} else if (name.begins_with("shapes/")) {
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int idx=name.get_slice("/",1).to_int();
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String what=name.get_slice("/",2);
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if (what=="shape")
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r_ret= get_shape(idx);
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else if (what=="transform")
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r_ret= get_shape_transform(idx);
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else if (what=="trigger")
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r_ret= is_shape_set_as_trigger(idx);
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} else
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return false;
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return true;
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}
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void CollisionObject::_get_property_list( List<PropertyInfo> *p_list) const {
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p_list->push_back( PropertyInfo(Variant::INT,"shape_count",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_NOEDITOR) );
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for(int i=0;i<shapes.size();i++) {
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String path="shapes/"+itos(i)+"/";
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p_list->push_back( PropertyInfo(Variant::OBJECT,path+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape",PROPERTY_USAGE_NOEDITOR) );
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p_list->push_back( PropertyInfo(Variant::TRANSFORM,path+"transform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
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p_list->push_back( PropertyInfo(Variant::BOOL,path+"trigger",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
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}
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}
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void CollisionObject::_input_event(Node *p_camera, const InputEvent& p_input_event, const Vector3& p_pos, const Vector3& p_normal, int p_shape) {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_input_event,p_camera,p_input_event,p_pos,p_normal,p_shape);
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}
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emit_signal(SceneStringNames::get_singleton()->input_event,p_camera,p_input_event,p_pos,p_normal,p_shape);
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}
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void CollisionObject::_mouse_enter() {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
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}
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emit_signal(SceneStringNames::get_singleton()->mouse_enter);
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}
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void CollisionObject::_mouse_exit() {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
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}
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emit_signal(SceneStringNames::get_singleton()->mouse_exit);
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}
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void CollisionObject::_update_pickable() {
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if (!is_inside_scene())
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return;
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bool pickable = ray_pickable && is_inside_scene() && is_visible();
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if (area)
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PhysicsServer::get_singleton()->area_set_ray_pickable(rid,pickable);
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else
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PhysicsServer::get_singleton()->body_set_ray_pickable(rid,pickable);
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}
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void CollisionObject::set_ray_pickable(bool p_ray_pickable) {
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ray_pickable=p_ray_pickable;
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_update_pickable();
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}
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bool CollisionObject::is_ray_pickable() const {
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return ray_pickable;
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}
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void CollisionObject::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("add_shape","shape:Shape","transform"),&CollisionObject::add_shape,DEFVAL(Transform()));
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ObjectTypeDB::bind_method(_MD("get_shape_count"),&CollisionObject::get_shape_count);
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ObjectTypeDB::bind_method(_MD("set_shape","shape_idx","shape:Shape"),&CollisionObject::set_shape);
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ObjectTypeDB::bind_method(_MD("set_shape_transform","shape_idx","transform"),&CollisionObject::set_shape_transform);
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// ObjectTypeDB::bind_method(_MD("set_shape_transform","shape_idx","transform"),&CollisionObject::set_shape_transform);
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ObjectTypeDB::bind_method(_MD("set_shape_as_trigger","shape_idx","enable"),&CollisionObject::set_shape_as_trigger);
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ObjectTypeDB::bind_method(_MD("is_shape_set_as_trigger","shape_idx"),&CollisionObject::is_shape_set_as_trigger);
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ObjectTypeDB::bind_method(_MD("get_shape:Shape","shape_idx"),&CollisionObject::get_shape);
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ObjectTypeDB::bind_method(_MD("get_shape_transform","shape_idx"),&CollisionObject::get_shape_transform);
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ObjectTypeDB::bind_method(_MD("remove_shape","shape_idx"),&CollisionObject::remove_shape);
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ObjectTypeDB::bind_method(_MD("clear_shapes"),&CollisionObject::clear_shapes);
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ObjectTypeDB::bind_method(_MD("set_ray_pickable","ray_pickable"),&CollisionObject::set_ray_pickable);
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ObjectTypeDB::bind_method(_MD("is_ray_pickable"),&CollisionObject::is_ray_pickable);
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ObjectTypeDB::bind_method(_MD("set_capture_input_on_drag","enable"),&CollisionObject::set_capture_input_on_drag);
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ObjectTypeDB::bind_method(_MD("get_capture_input_on_drag"),&CollisionObject::get_capture_input_on_drag);
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ObjectTypeDB::bind_method(_MD("get_rid"),&CollisionObject::get_rid);
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BIND_VMETHOD( MethodInfo("_input_event",PropertyInfo(Variant::OBJECT,"camera"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::VECTOR3,"click_pos"),PropertyInfo(Variant::VECTOR3,"click_normal"),PropertyInfo(Variant::INT,"shape_idx")));
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ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::OBJECT,"camera"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::VECTOR3,"click_pos"),PropertyInfo(Variant::VECTOR3,"click_normal"),PropertyInfo(Variant::INT,"shape_idx")));
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ADD_SIGNAL( MethodInfo("mouse_enter"));
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ADD_SIGNAL( MethodInfo("mouse_exit"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"input/ray_pickable"),_SCS("set_ray_pickable"),_SCS("is_ray_pickable"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL,"input/capture_on_drag"),_SCS("set_capture_input_on_drag"),_SCS("get_capture_input_on_drag"));
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}
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void CollisionObject::add_shape(const Ref<Shape>& p_shape, const Transform& p_transform) {
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ShapeData sdata;
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sdata.shape=p_shape;
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sdata.xform=p_transform;
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shapes.push_back(sdata);
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_update_shapes();
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}
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int CollisionObject::get_shape_count() const {
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return shapes.size();
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}
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void CollisionObject::set_shape(int p_shape_idx, const Ref<Shape>& p_shape) {
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ERR_FAIL_INDEX(p_shape_idx,shapes.size());
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shapes[p_shape_idx].shape=p_shape;
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_update_shapes();
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}
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void CollisionObject::set_shape_transform(int p_shape_idx, const Transform& p_transform) {
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ERR_FAIL_INDEX(p_shape_idx,shapes.size());
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shapes[p_shape_idx].xform=p_transform;
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_update_shapes();
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}
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Ref<Shape> CollisionObject::get_shape(int p_shape_idx) const {
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ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Ref<Shape>());
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return shapes[p_shape_idx].shape;
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}
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Transform CollisionObject::get_shape_transform(int p_shape_idx) const {
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ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Transform());
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return shapes[p_shape_idx].xform;
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}
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void CollisionObject::remove_shape(int p_shape_idx) {
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ERR_FAIL_INDEX(p_shape_idx,shapes.size());
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shapes.remove(p_shape_idx);
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_update_shapes();
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}
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void CollisionObject::clear_shapes() {
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shapes.clear();
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_update_shapes();
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}
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void CollisionObject::set_shape_as_trigger(int p_shape_idx, bool p_trigger) {
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ERR_FAIL_INDEX(p_shape_idx,shapes.size());
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shapes[p_shape_idx].trigger=p_trigger;
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if (!area && rid.is_valid()) {
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PhysicsServer::get_singleton()->body_set_shape_as_trigger(rid,p_shape_idx,p_trigger);
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}
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}
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bool CollisionObject::is_shape_set_as_trigger(int p_shape_idx) const {
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ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),false);
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return shapes[p_shape_idx].trigger;
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}
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CollisionObject::CollisionObject(RID p_rid, bool p_area) {
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rid=p_rid;
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area=p_area;
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capture_input_on_drag=false;
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ray_pickable=true;
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if (p_area) {
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PhysicsServer::get_singleton()->area_attach_object_instance_ID(rid,get_instance_ID());
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} else {
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PhysicsServer::get_singleton()->body_attach_object_instance_ID(rid,get_instance_ID());
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}
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// set_transform_notify(true);
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}
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void CollisionObject::set_capture_input_on_drag(bool p_capture) {
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capture_input_on_drag=p_capture;
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}
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bool CollisionObject::get_capture_input_on_drag() const {
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return capture_input_on_drag;
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}
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CollisionObject::CollisionObject() {
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capture_input_on_drag=false;
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ray_pickable=true;
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//owner=
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//set_transform_notify(true);
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}
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CollisionObject::~CollisionObject() {
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PhysicsServer::get_singleton()->free(rid);
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}
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