godot/scene/resources
Juan Linietsky b24fe3dd20 Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
..
default_theme -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
animation.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
animation.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
audio_stream_resampled.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
audio_stream_resampled.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_stream.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_stream.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
baked_light.cpp Little Bits 2014-08-14 10:31:38 -03:00
baked_light.h Little Bits 2014-08-14 10:31:38 -03:00
bit_mask.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bit_mask.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bounds.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bounds.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
box_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
box_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
capsule_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
capsule_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
capsule_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
capsule_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
circle_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
circle_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
concave_polygon_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
concave_polygon_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
concave_polygon_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
concave_polygon_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
convex_polygon_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
convex_polygon_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
convex_polygon_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
convex_polygon_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
curve.cpp 2D Animation Improvements 2014-07-06 11:49:27 -03:00
curve.h 2D Animation Improvements 2014-07-06 11:49:27 -03:00
environment.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
environment.h Misc Fixes 2014-06-27 23:21:45 -03:00
event_stream.cpp More Bug Fixes 2014-09-17 20:03:10 -03:00
event_stream.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
font.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gibberish_stream.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gibberish_stream.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
height_map_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
height_map_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
image_path_finder.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
image_path_finder.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
material.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
material.h Misc Fixes 2014-06-27 23:21:45 -03:00
mesh_data_tool.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mesh_data_tool.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mesh_library.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mesh_library.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mesh.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
mesh.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
multimesh.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multimesh.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
packed_scene.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
packed_scene.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plane_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plane_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
polygon_path_finder.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
polygon_path_finder.h Misc Fixes 2014-06-27 23:21:45 -03:00
ray_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rectangle_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rectangle_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rich_text.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rich_text.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
room.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
room.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_library.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_library.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_preloader.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_preloader.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
segment_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
segment_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp Fixing Issues... 2014-09-19 18:39:50 -03:00
shader_graph.h Fixing Issues... 2014-09-19 18:39:50 -03:00
shader.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
shader.h Misc Fixes 2014-06-27 23:21:45 -03:00
shape_2d.cpp -improved physics ccd 2014-02-19 11:57:14 -03:00
shape_2d.h -improved physics ccd 2014-02-19 11:57:14 -03:00
shape_line_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shape_line_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
space_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
space_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sphere_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sphere_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
style_box.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
style_box.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
surface_tool.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
surface_tool.h A bit of everything: 2014-05-14 01:22:15 -03:00
texture.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
texture.h More 3D Improvements 2014-05-29 10:56:39 -03:00
theme.cpp -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
theme.h -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
tile_set.cpp Merge remote-tracking branch 'upstream/master' 2014-02-19 20:52:07 +00:00
tile_set.h Merge remote-tracking branch 'upstream/master' 2014-02-19 20:52:07 +00:00
video_stream.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
video_stream.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
volume.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
volume.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
world_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
world_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
world.cpp Fixed #553: Disable 3D nodes for smaller executable 2014-07-03 16:07:11 +08:00
world.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00