godot/modules/gdscript/language_server
Hugo Locurcio c1fcb22677
Fix `line` being assigned to twice in the GDScript language server
This closes #32090.
2019-09-23 15:27:30 +02:00
..
gdscript_extend_parser.cpp Fix `line` being assigned to twice in the GDScript language server 2019-09-23 15:27:30 +02:00
gdscript_extend_parser.h Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
gdscript_language_protocol.cpp Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
gdscript_language_protocol.h Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
gdscript_language_server.cpp Distinguish editor-originating messages in the editor log 2019-09-20 01:59:02 +02:00
gdscript_language_server.h Add GDScript Language Protocol plugin 2019-08-11 13:30:15 +08:00
gdscript_text_document.cpp Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
gdscript_text_document.h Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
gdscript_workspace.cpp Improve code compeletion for virtual methods with signatures 2019-08-11 14:06:39 +08:00
gdscript_workspace.h Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
lsp.hpp Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00