godot/modules/mono/editor
Ignacio Etcheverry b271aa48e4 Mono: Script lifetime fixes
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
..
GodotSharpTools Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
bindings_generator.cpp Mono: Script lifetime fixes 2018-01-01 03:05:13 +01:00
bindings_generator.h Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
csharp_project.cpp Marshal NULL MonoString* as empty Godot string 2017-12-24 03:32:40 +01:00
csharp_project.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
godotsharp_builds.cpp Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
godotsharp_builds.h Merge pull request #12474 from neikeq/s 2017-10-29 11:09:49 +01:00
godotsharp_editor.cpp Add more translatable text for editor plugins. 2017-12-23 22:40:15 +08:00
godotsharp_editor.h Remove Visual Studio for now from the external editors list 2017-10-30 23:43:26 +01:00
mono_bottom_panel.cpp Add more translatable text for editor plugins. 2017-12-23 22:40:15 +08:00
mono_bottom_panel.h Mono: Add build project button and reload interval 2017-10-29 05:57:38 +01:00
mono_build_info.h Added mono module 2017-10-03 00:01:26 +02:00
monodevelop_instance.cpp Added mono module 2017-10-03 00:01:26 +02:00
monodevelop_instance.h Added mono module 2017-10-03 00:01:26 +02:00
net_solution.cpp Added mono module 2017-10-03 00:01:26 +02:00
net_solution.h Added mono module 2017-10-03 00:01:26 +02:00