9f33134c93
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
519 lines
15 KiB
Plaintext
Executable File
519 lines
15 KiB
Plaintext
Executable File
/*************************************************************************/
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/* gl_view.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import <QuartzCore/QuartzCore.h>
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#import <OpenGLES/EAGLDrawable.h>
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#include "os_iphone.h"
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#include "core/os/keyboard.h"
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#include "core/globals.h"
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#import "gl_view.h"
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/*
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@interface GLView (private)
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- (id)initGLES;
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- (BOOL)createFramebuffer;
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- (void)destroyFramebuffer;
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@end
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*/
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int gl_view_base_fb;
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static String keyboard_text;
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static GLView* _instance = NULL;
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void _show_keyboard(String p_existing) {
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keyboard_text = p_existing;
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printf("instance on show is %p\n", _instance);
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[_instance open_keyboard];
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};
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void _hide_keyboard() {
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printf("instance on hide is %p\n", _instance);
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[_instance hide_keyboard];
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keyboard_text = "";
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};
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bool _play_video(String p_path) {
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p_path = Globals::get_singleton()->globalize_path(p_path);
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NSString* file_path = [[[NSString alloc] initWithUTF8String:p_path.utf8().get_data()] autorelease];
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NSURL *file_url = [NSURL fileURLWithPath:file_path];
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_instance.moviePlayerController = [[MPMoviePlayerController alloc] initWithContentURL:file_url];
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_instance.moviePlayerController.controlStyle = MPMovieControlStyleNone;
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// [_instance.moviePlayerController setScalingMode:MPMovieScalingModeAspectFit];
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[_instance.moviePlayerController setScalingMode:MPMovieScalingModeAspectFill];
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[[NSNotificationCenter defaultCenter] addObserver:_instance
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selector:@selector(moviePlayBackDidFinish:)
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name:MPMoviePlayerPlaybackDidFinishNotification
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object:_instance.moviePlayerController];
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[_instance.moviePlayerController.view setFrame:_instance.bounds];
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_instance.moviePlayerController.view.userInteractionEnabled = NO;
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[_instance addSubview:_instance.moviePlayerController.view];
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[_instance.moviePlayerController play];
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return true;
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}
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bool _is_video_playing() {
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NSInteger playback_state = _instance.moviePlayerController.playbackState;
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return (playback_state == MPMoviePlaybackStatePlaying);
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}
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void _pause_video() {
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[_instance.moviePlayerController pause];
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}
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void _stop_video() {
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[_instance.moviePlayerController stop];
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[_instance.moviePlayerController.view removeFromSuperview];
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}
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@implementation GLView
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@synthesize animationInterval;
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static const int max_touches = 8;
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static UITouch* touches[max_touches];
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static void init_touches() {
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for (int i=0; i<max_touches; i++) {
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touches[i] = NULL;
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};
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};
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static int get_touch_id(UITouch* p_touch) {
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int first = -1;
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for (int i=0; i<max_touches; i++) {
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if (first == -1 && touches[i] == NULL) {
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first = i;
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continue;
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};
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if (touches[i] == p_touch)
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return i;
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};
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if (first != -1) {
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touches[first] = p_touch;
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return first;
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};
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return -1;
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};
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static int remove_touch(UITouch* p_touch) {
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int remaining = 0;
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for (int i=0; i<max_touches; i++) {
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if (touches[i] == NULL)
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continue;
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if (touches[i] == p_touch)
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touches[i] = NULL;
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else
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++remaining;
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};
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return remaining;
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};
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static int get_first_id(UITouch* p_touch) {
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for (int i=0; i<max_touches; i++) {
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if (touches[i] != NULL)
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return i;
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};
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return -1;
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};
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static void clear_touches() {
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for (int i=0; i<max_touches; i++) {
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touches[i] = NULL;
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};
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};
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// Implement this to override the default layer class (which is [CALayer class]).
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// We do this so that our view will be backed by a layer that is capable of OpenGL ES rendering.
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+ (Class) layerClass
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{
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return [CAEAGLLayer class];
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}
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//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
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- (id)initWithCoder:(NSCoder*)coder
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{
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active = FALSE;
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if((self = [super initWithCoder:coder]))
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{
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self = [self initGLES];
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}
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return self;
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}
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-(id)initGLES
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{
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// Get our backing layer
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CAEAGLLayer *eaglLayer = (CAEAGLLayer*) self.layer;
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// Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color.
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eaglLayer.opaque = YES;
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eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking,
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kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat,
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nil];
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// Create our EAGLContext, and if successful make it current and create our framebuffer.
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#ifdef GLES1_OVERRIDE
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
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#else
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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#endif
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if(!context || ![EAGLContext setCurrentContext:context] || ![self createFramebuffer])
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{
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[self release];
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return nil;
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}
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// Default the animation interval to 1/60th of a second.
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animationInterval = 1.0 / 60.0;
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return self;
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}
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-(id<GLViewDelegate>)delegate
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{
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return delegate;
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}
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// Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called.
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-(void)setDelegate:(id<GLViewDelegate>)d
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{
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delegate = d;
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delegateSetup = ![delegate respondsToSelector:@selector(setupView:)];
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}
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// If our view is resized, we'll be asked to layout subviews.
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// This is the perfect opportunity to also update the framebuffer so that it is
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// the same size as our display area.
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-(void)layoutSubviews
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{
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printf("HERE\n");
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[EAGLContext setCurrentContext:context];
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[self destroyFramebuffer];
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[self createFramebuffer];
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[self drawView];
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}
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- (BOOL)createFramebuffer
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{
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// Generate IDs for a framebuffer object and a color renderbuffer
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UIScreen* mainscr = [UIScreen mainScreen];
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printf("******** screen size %i, %i\n", (int)mainscr.currentMode.size.width, (int)mainscr.currentMode.size.height);
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if (mainscr.currentMode.size.width == 640 || mainscr.currentMode.size.width == 960) // modern iphone, can go to 640x960
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self.contentScaleFactor = 2.0;
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glGenFramebuffersOES(1, &viewFramebuffer);
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glGenRenderbuffersOES(1, &viewRenderbuffer);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
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// This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer)
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// allowing us to draw into a buffer that will later be rendered to screen whereever the layer is (which corresponds with our view).
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[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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// For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer.
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glGenRenderbuffersOES(1, &depthRenderbuffer);
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
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glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
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if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES)
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{
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NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
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return NO;
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}
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if (OS::get_singleton()) {
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OS::VideoMode vm;
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vm.fullscreen = true;
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vm.width = backingWidth;
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vm.height = backingHeight;
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vm.resizable = false;
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OS::get_singleton()->set_video_mode(vm);
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OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer);
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};
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gl_view_base_fb = viewFramebuffer;
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return YES;
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}
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// Clean up any buffers we have allocated.
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- (void)destroyFramebuffer
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{
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glDeleteFramebuffersOES(1, &viewFramebuffer);
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viewFramebuffer = 0;
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glDeleteRenderbuffersOES(1, &viewRenderbuffer);
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viewRenderbuffer = 0;
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if(depthRenderbuffer)
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{
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glDeleteRenderbuffersOES(1, &depthRenderbuffer);
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depthRenderbuffer = 0;
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}
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}
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- (void)startAnimation
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{
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if (active)
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return;
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active = TRUE;
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printf("start animation!\n");
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animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
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}
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- (void)stopAnimation
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{
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if (!active)
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return;
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active = FALSE;
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printf("******** stop animation!\n");
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[animationTimer invalidate];
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animationTimer = nil;
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clear_touches();
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}
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- (void)setAnimationInterval:(NSTimeInterval)interval
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{
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animationInterval = interval;
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if(animationTimer)
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{
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[self stopAnimation];
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[self startAnimation];
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}
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}
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// Updates the OpenGL view when the timer fires
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- (void)drawView
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{
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if (!active) {
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printf("draw view not active!\n");
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return;
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};
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// Make sure that you are drawing to the current context
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[EAGLContext setCurrentContext:context];
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// If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again.
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if(!delegateSetup)
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{
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[delegate setupView:self];
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delegateSetup = YES;
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}
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
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[delegate drawView:self];
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
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[context presentRenderbuffer:GL_RENDERBUFFER_OES];
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GLenum err = glGetError();
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if(err)
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NSLog(@"%x error", err);
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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{
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NSArray* tlist = [[event allTouches] allObjects];
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for (unsigned int i=0; i< [tlist count]; i++) {
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if ( [touches containsObject:[tlist objectAtIndex:i]] ) {
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UITouch* touch = [tlist objectAtIndex:i];
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if (touch.phase != UITouchPhaseBegan)
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continue;
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int tid = get_touch_id(touch);
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ERR_FAIL_COND(tid == -1);
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CGPoint touchPoint = [touch locationInView:self];
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OSIPhone::get_singleton()->mouse_button(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1, tid == 0);
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};
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};
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
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{
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NSArray* tlist = [[event allTouches] allObjects];
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for (unsigned int i=0; i< [tlist count]; i++) {
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if ( [touches containsObject:[tlist objectAtIndex:i]] ) {
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UITouch* touch = [tlist objectAtIndex:i];
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if (touch.phase != UITouchPhaseMoved)
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continue;
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int tid = get_touch_id(touch);
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ERR_FAIL_COND(tid == -1);
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int first = get_first_id(touch);
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CGPoint touchPoint = [touch locationInView:self];
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CGPoint prev_point = [touch previousLocationInView:self];
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OSIPhone::get_singleton()->mouse_move(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, first == tid);
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};
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};
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
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{
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NSArray* tlist = [[event allTouches] allObjects];
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for (unsigned int i=0; i< [tlist count]; i++) {
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if ( [touches containsObject:[tlist objectAtIndex:i]] ) {
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UITouch* touch = [tlist objectAtIndex:i];
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if (touch.phase != UITouchPhaseEnded)
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continue;
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int tid = get_touch_id(touch);
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ERR_FAIL_COND(tid == -1);
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int rem = remove_touch(touch);
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CGPoint touchPoint = [touch locationInView:self];
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OSIPhone::get_singleton()->mouse_button(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false, rem == 0);
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};
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};
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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OSIPhone::get_singleton()->touches_cancelled();
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clear_touches();
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};
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- (BOOL)canBecomeFirstResponder {
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return YES;
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};
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- (void)open_keyboard {
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//keyboard_text = p_existing;
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[self becomeFirstResponder];
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};
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- (void)hide_keyboard {
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//keyboard_text = p_existing;
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[self resignFirstResponder];
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};
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- (void)deleteBackward {
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if (keyboard_text.length())
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keyboard_text.erase(keyboard_text.length() - 1, 1);
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OSIPhone::get_singleton()->key(KEY_BACKSPACE, true);
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};
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- (BOOL)hasText {
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return keyboard_text.length() ? YES : NO;
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};
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- (void)insertText:(NSString *)p_text {
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String character;
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character.parse_utf8([p_text UTF8String]);
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keyboard_text = keyboard_text + character;
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OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0] , true);
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printf("inserting text with character %i\n", character[0]);
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};
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// When created via code however, we get initWithFrame
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-(id)initWithFrame:(CGRect)frame
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{
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self = [super initWithFrame:frame];
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_instance = self;
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printf("after init super %p\n", self);
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if(self != nil)
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{
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self = [self initGLES];
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printf("after init gles %p\n", self);
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}
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init_touches();
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self. multipleTouchEnabled = YES;
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//self.autoresizesSubviews = YES;
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//[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
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return self;
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}
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// -(BOOL)automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers {
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// return YES;
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// }
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// - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
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// return YES;
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// }
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// Stop animating and release resources when they are no longer needed.
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- (void)dealloc
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{
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[self stopAnimation];
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if([EAGLContext currentContext] == context)
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{
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[EAGLContext setCurrentContext:nil];
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}
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[context release];
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context = nil;
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[super dealloc];
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}
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- (void)moviePlayBackDidFinish:(NSNotification*)notification {
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MPMoviePlayerController *player = [notification object];
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[[NSNotificationCenter defaultCenter]
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removeObserver:self
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name:MPMoviePlayerPlaybackDidFinishNotification
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object:player];
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_stop_video();
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}
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@end
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