.. |
shaders
|
Fixed orthogonal projection in all effects and post processes
|
2017-09-07 20:16:33 -03:00 |
rasterizer_canvas_gles3.cpp
|
Automatically redraw when shaders using TIME are visible, fixes #10554
|
2017-09-05 00:30:39 -03:00 |
rasterizer_canvas_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
|
Ability to use a sky for reflection together with a background color.
|
2017-09-07 20:45:37 -03:00 |
rasterizer_scene_gles3.h
|
Fix opaque pre pass, closes #10472
|
2017-09-04 20:27:45 -03:00 |
rasterizer_storage_gles3.cpp
|
Fix unused variable warnings
|
2017-09-08 15:03:53 +02:00 |
rasterizer_storage_gles3.h
|
Several fixes to directional shadows, closes #10926
|
2017-09-07 18:00:47 -03:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
Added support for for, break and continue. Closes #10560, closes #10661
|
2017-09-05 15:25:34 -03:00 |
shader_compiler_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |