53 lines
1.2 KiB
Plaintext
53 lines
1.2 KiB
Plaintext
[gd_scene load_steps=4 format=1]
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[ext_resource path="res://moving_platform.gd" type="Script" id=1]
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[ext_resource path="res://moving_platform.png" type="Texture" id=2]
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[sub_resource type="ConvexPolygonShape2D" id=1]
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custom_solver_bias = 0.0
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points = Vector2Array( -88, 24, -88, -24, 88, -24, 88, 24 )
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[node name="moving_platform" type="Node2D"]
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script/script = ExtResource( 1 )
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motion = Vector2( 0, 0 )
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cycle = 1.0
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[node name="platform" type="RigidBody2D" parent="."]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 3
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mass = 1.0
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 0
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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velocity/linear = Vector2( 0, 0 )
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velocity/angular = 0.0
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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[node name="Sprite" type="Sprite" parent="platform"]
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texture = ExtResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform"]
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build_mode = 0
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polygon = Vector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )
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shape_range = Vector2( -1, -1 )
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trigger = false
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