635 lines
21 KiB
C++
635 lines
21 KiB
C++
/*************************************************************************/
|
|
/* shader_editor_plugin.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "shader_editor_plugin.h"
|
|
#include "tools/editor/editor_settings.h"
|
|
|
|
#include "spatial_editor_plugin.h"
|
|
#include "io/resource_loader.h"
|
|
#include "io/resource_saver.h"
|
|
#include "os/keyboard.h"
|
|
#include "tools/editor/editor_node.h"
|
|
#include "tools/editor/property_editor.h"
|
|
#include "os/os.h"
|
|
|
|
|
|
/*** SETTINGS EDITOR ****/
|
|
|
|
|
|
|
|
|
|
/*** SCRIPT EDITOR ****/
|
|
|
|
|
|
Ref<Shader> ShaderTextEditor::get_edited_shader() const {
|
|
|
|
return shader;
|
|
}
|
|
void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader,ShaderLanguage::ShaderType p_type) {
|
|
|
|
shader=p_shader;
|
|
type=p_type;
|
|
|
|
_load_theme_settings();
|
|
|
|
if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT)
|
|
get_text_edit()->set_text(shader->get_light_code());
|
|
else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX)
|
|
get_text_edit()->set_text(shader->get_vertex_code());
|
|
else
|
|
get_text_edit()->set_text(shader->get_fragment_code());
|
|
|
|
_line_col_changed();
|
|
|
|
|
|
}
|
|
|
|
|
|
void ShaderTextEditor::_load_theme_settings() {
|
|
|
|
get_text_edit()->clear_colors();
|
|
|
|
/* keyword color */
|
|
|
|
get_text_edit()->set_custom_bg_color(EDITOR_DEF("text_editor/background_color",Color(0,0,0,0)));
|
|
get_text_edit()->add_color_override("font_color",EDITOR_DEF("text_editor/text_color",Color(0,0,0)));
|
|
get_text_edit()->add_color_override("line_number_color",EDITOR_DEF("text_editor/line_number_color",Color(0,0,0)));
|
|
get_text_edit()->add_color_override("caret_color",EDITOR_DEF("text_editor/caret_color",Color(0,0,0)));
|
|
get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/text_selected_color",Color(1,1,1)));
|
|
get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/selection_color",Color(0.2,0.2,1)));
|
|
get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/brace_mismatch_color",Color(1,0.2,0.2)));
|
|
get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15)));
|
|
get_text_edit()->add_color_override("word_highlighted_color",EDITOR_DEF("text_editor/word_highlighted_color",Color(0.8,0.9,0.9,0.15)));
|
|
get_text_edit()->add_color_override("number_color",EDITOR_DEF("text_editor/number_color",Color(0.9,0.6,0.0,2)));
|
|
get_text_edit()->add_color_override("function_color",EDITOR_DEF("text_editor/function_color",Color(0.4,0.6,0.8)));
|
|
get_text_edit()->add_color_override("member_variable_color",EDITOR_DEF("text_editor/member_variable_color",Color(0.9,0.3,0.3)));
|
|
|
|
Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));
|
|
|
|
|
|
List<String> keywords;
|
|
ShaderLanguage::get_keyword_list(type,&keywords);
|
|
|
|
|
|
for(List<String>::Element *E=keywords.front();E;E=E->next()) {
|
|
|
|
get_text_edit()->add_keyword_color(E->get(),keyword_color);
|
|
}
|
|
|
|
//colorize core types
|
|
// Color basetype_color= EDITOR_DEF("text_editor/base_type_color",Color(0.3,0.3,0.0));
|
|
|
|
|
|
//colorize comments
|
|
Color comment_color = EDITOR_DEF("text_editor/comment_color",Color::hex(0x797e7eff));
|
|
|
|
get_text_edit()->add_color_region("/*","*/",comment_color,false);
|
|
get_text_edit()->add_color_region("//","",comment_color,false);
|
|
//colorize strings
|
|
Color string_color = EDITOR_DEF("text_editor/string_color",Color::hex(0x6b6f00ff));
|
|
/*
|
|
List<String> strings;
|
|
shader->get_shader_mode()->get_string_delimiters(&strings);
|
|
|
|
for (List<String>::Element *E=strings.front();E;E=E->next()) {
|
|
|
|
String string = E->get();
|
|
String beg = string.get_slice(" ",0);
|
|
String end = string.get_slice_count(" ")>1?string.get_slice(" ",1):String();
|
|
get_text_edit()->add_color_region(beg,end,string_color,end=="");
|
|
}*/
|
|
|
|
//colorize symbols
|
|
Color symbol_color= EDITOR_DEF("text_editor/symbol_color",Color::hex(0x005291ff));
|
|
get_text_edit()->set_symbol_color(symbol_color);
|
|
|
|
}
|
|
|
|
|
|
void ShaderTextEditor::_validate_script() {
|
|
|
|
String errortxt;
|
|
int line,col;
|
|
|
|
String code=get_text_edit()->get_text();
|
|
//List<StringName> params;
|
|
//shader->get_param_list(¶ms);
|
|
|
|
print_line("compile: type: "+itos(type)+" code:\n"+code);
|
|
|
|
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
|
|
|
|
if (err!=OK) {
|
|
String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
|
|
set_error(error_text);
|
|
get_text_edit()->set_line_as_marked(line,true);
|
|
|
|
} else {
|
|
for(int i=0;i<get_text_edit()->get_line_count();i++)
|
|
get_text_edit()->set_line_as_marked(i,false);
|
|
set_error("");
|
|
}
|
|
|
|
emit_signal("script_changed");
|
|
}
|
|
|
|
void ShaderTextEditor::_bind_methods() {
|
|
|
|
|
|
//ADD_SIGNAL( MethodInfo("script_changed") );
|
|
|
|
}
|
|
|
|
ShaderTextEditor::ShaderTextEditor() {
|
|
|
|
|
|
}
|
|
|
|
/*** SCRIPT EDITOR ******/
|
|
|
|
|
|
|
|
void ShaderEditor::_menu_option(int p_option) {
|
|
|
|
|
|
ShaderTextEditor *current = tab_container->get_current_tab_control()->cast_to<ShaderTextEditor>();
|
|
if (!current)
|
|
return;
|
|
|
|
switch(p_option) {
|
|
case EDIT_UNDO: {
|
|
|
|
|
|
current->get_text_edit()->undo();
|
|
} break;
|
|
case EDIT_REDO: {
|
|
current->get_text_edit()->redo();
|
|
|
|
} break;
|
|
case EDIT_CUT: {
|
|
|
|
current->get_text_edit()->cut();
|
|
} break;
|
|
case EDIT_COPY: {
|
|
current->get_text_edit()->copy();
|
|
|
|
} break;
|
|
case EDIT_PASTE: {
|
|
current->get_text_edit()->paste();
|
|
|
|
} break;
|
|
case EDIT_SELECT_ALL: {
|
|
|
|
current->get_text_edit()->select_all();
|
|
|
|
} break;
|
|
case SEARCH_FIND: {
|
|
|
|
find_replace_dialog->set_text_edit(current->get_text_edit());
|
|
find_replace_dialog->popup_search();
|
|
} break;
|
|
case SEARCH_FIND_NEXT: {
|
|
|
|
find_replace_dialog->set_text_edit(current->get_text_edit());
|
|
find_replace_dialog->search_next();
|
|
} break;
|
|
case SEARCH_REPLACE: {
|
|
|
|
find_replace_dialog->set_text_edit(current->get_text_edit());
|
|
find_replace_dialog->popup_replace();
|
|
} break;
|
|
// case SEARCH_LOCATE_SYMBOL: {
|
|
|
|
// } break;
|
|
case SEARCH_GOTO_LINE: {
|
|
|
|
goto_line_dialog->popup_find_line(current->get_text_edit());
|
|
} break;
|
|
|
|
}
|
|
}
|
|
|
|
void ShaderEditor::_tab_changed(int p_which) {
|
|
|
|
ShaderTextEditor *shader_editor = tab_container->get_tab_control(p_which)->cast_to<ShaderTextEditor>();
|
|
|
|
if (shader_editor && is_inside_tree())
|
|
shader_editor->get_text_edit()->grab_focus();
|
|
|
|
ensure_select_current();
|
|
}
|
|
|
|
void ShaderEditor::_notification(int p_what) {
|
|
|
|
if (p_what==NOTIFICATION_ENTER_TREE) {
|
|
|
|
close->set_normal_texture( get_icon("Close","EditorIcons"));
|
|
close->set_hover_texture( get_icon("CloseHover","EditorIcons"));
|
|
close->set_pressed_texture( get_icon("Close","EditorIcons"));
|
|
close->connect("pressed",this,"_close_callback");
|
|
|
|
}
|
|
if (p_what==NOTIFICATION_DRAW) {
|
|
|
|
RID ci = get_canvas_item();
|
|
Ref<StyleBox> style = get_stylebox("panel","Panel");
|
|
style->draw( ci, Rect2( Point2(), get_size() ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Dictionary ShaderEditor::get_state() const {
|
|
#if 0
|
|
apply_shaders();
|
|
|
|
Dictionary state;
|
|
|
|
Array paths;
|
|
int open=-1;
|
|
|
|
for(int i=0;i<tab_container->get_child_count();i++) {
|
|
|
|
ShaderTextEditor *ste = tab_container->get_child(i)->cast_to<ShaderTextEditor>();
|
|
if (!ste)
|
|
continue;
|
|
|
|
|
|
Ref<Shader> shader = ste->get_edited_shader();
|
|
if (shader->get_path()!="" && shader->get_path().find("local://")==-1 && shader->get_path().find("::")==-1) {
|
|
|
|
paths.push_back(shader->get_path());
|
|
} else {
|
|
|
|
|
|
const Node *owner = _find_node_with_shader(get_root_node(),shader.get_ref_ptr());
|
|
if (owner)
|
|
paths.push_back(owner->get_path());
|
|
|
|
}
|
|
|
|
if (i==tab_container->get_current_tab())
|
|
open=i;
|
|
}
|
|
|
|
if (paths.size())
|
|
state["sources"]=paths;
|
|
if (open!=-1)
|
|
state["current"]=open;
|
|
|
|
|
|
return state;
|
|
#endif
|
|
return Dictionary();
|
|
}
|
|
void ShaderEditor::set_state(const Dictionary& p_state) {
|
|
#if 0
|
|
print_line("setting state..");
|
|
if (!p_state.has("sources"))
|
|
return; //bleh
|
|
|
|
Array sources = p_state["sources"];
|
|
for(int i=0;i<sources.size();i++) {
|
|
|
|
Variant source=sources[i];
|
|
|
|
Ref<Shader> shader;
|
|
|
|
if (source.get_type()==Variant::NODE_PATH) {
|
|
|
|
print_line("cain find owner at path "+String(source));
|
|
Node *owner=get_root_node()->get_node(source);
|
|
if (!owner)
|
|
continue;
|
|
|
|
shader = owner->get_shader();
|
|
} else if (source.get_type()==Variant::STRING) {
|
|
|
|
print_line("loading at path "+String(source));
|
|
shader = ResourceLoader::load(source,"Shader");
|
|
}
|
|
|
|
print_line("found shader at "+String(source)+"? - "+itos(shader.is_null()));
|
|
if (shader.is_null()) //ah well..
|
|
continue;
|
|
|
|
get_scene()->get_root_node()->call("_resource_selected",shader);
|
|
}
|
|
|
|
if (p_state.has("current"))
|
|
tab_container->set_current_tab(p_state["current"]);
|
|
#endif
|
|
}
|
|
void ShaderEditor::clear() {
|
|
|
|
}
|
|
|
|
void ShaderEditor::_params_changed() {
|
|
|
|
|
|
fragment_editor->_validate_script();
|
|
vertex_editor->_validate_script();
|
|
light_editor->_validate_script();
|
|
}
|
|
|
|
void ShaderEditor::_editor_settings_changed() {
|
|
|
|
vertex_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
|
|
vertex_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
|
|
vertex_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
|
|
vertex_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
|
|
vertex_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
|
|
vertex_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
|
|
vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
|
|
vertex_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
|
|
vertex_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
|
|
|
|
fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
|
|
fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
|
|
fragment_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
|
|
fragment_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
|
|
fragment_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
|
|
fragment_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
|
|
fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
|
|
fragment_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
|
|
fragment_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
|
|
|
|
light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
|
|
light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
|
|
light_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
|
|
light_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
|
|
light_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
|
|
light_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
|
|
light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
|
|
light_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
|
|
light_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
|
|
}
|
|
|
|
void ShaderEditor::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed);
|
|
ObjectTypeDB::bind_method("_tab_changed",&ShaderEditor::_tab_changed);
|
|
ObjectTypeDB::bind_method("_menu_option",&ShaderEditor::_menu_option);
|
|
ObjectTypeDB::bind_method("_params_changed",&ShaderEditor::_params_changed);
|
|
ObjectTypeDB::bind_method("_close_callback",&ShaderEditor::_close_callback);
|
|
ObjectTypeDB::bind_method("apply_shaders",&ShaderEditor::apply_shaders);
|
|
// ObjectTypeDB::bind_method("_close_current_tab",&ShaderEditor::_close_current_tab);
|
|
}
|
|
|
|
void ShaderEditor::ensure_select_current() {
|
|
|
|
/*
|
|
if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
|
|
|
|
ShaderTextEditor *ste = tab_container->get_child(tab_container->get_current_tab())->cast_to<ShaderTextEditor>();
|
|
if (!ste)
|
|
return;
|
|
Ref<Shader> shader = ste->get_edited_shader();
|
|
get_scene()->get_root_node()->call("_resource_selected",shader);
|
|
}*/
|
|
}
|
|
|
|
void ShaderEditor::edit(const Ref<Shader>& p_shader) {
|
|
|
|
if (p_shader.is_null())
|
|
return;
|
|
|
|
|
|
shader=p_shader;
|
|
|
|
if (shader->get_mode()==Shader::MODE_MATERIAL) {
|
|
vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
|
|
fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT);
|
|
light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_LIGHT);
|
|
} else if (shader->get_mode()==Shader::MODE_CANVAS_ITEM) {
|
|
|
|
vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX);
|
|
fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT);
|
|
light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT);
|
|
}
|
|
|
|
//vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
|
|
// see if already has it
|
|
|
|
|
|
}
|
|
|
|
void ShaderEditor::save_external_data() {
|
|
|
|
if (shader.is_null())
|
|
return;
|
|
apply_shaders();
|
|
|
|
if (shader->get_path()!="" && shader->get_path().find("local://")==-1 &&shader->get_path().find("::")==-1) {
|
|
//external shader, save it
|
|
ResourceSaver::save(shader->get_path(),shader);
|
|
}
|
|
}
|
|
|
|
void ShaderEditor::apply_shaders() {
|
|
|
|
|
|
if (shader.is_valid()) {
|
|
shader->set_code(vertex_editor->get_text_edit()->get_text(),fragment_editor->get_text_edit()->get_text(),light_editor->get_text_edit()->get_text(),0,0);
|
|
shader->set_edited(true);
|
|
}
|
|
}
|
|
|
|
void ShaderEditor::_close_callback() {
|
|
|
|
hide();
|
|
}
|
|
|
|
|
|
ShaderEditor::ShaderEditor() {
|
|
|
|
tab_container = memnew( TabContainer );
|
|
add_child(tab_container);
|
|
tab_container->set_area_as_parent_rect();
|
|
tab_container->set_begin(Point2(0,0));
|
|
//tab_container->set_begin(Point2(0,0));
|
|
|
|
close = memnew( TextureButton );
|
|
close->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,20);
|
|
close->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,4);
|
|
close->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,2);
|
|
add_child(close);
|
|
|
|
|
|
|
|
edit_menu = memnew( MenuButton );
|
|
add_child(edit_menu);
|
|
edit_menu->set_pos(Point2(5,-1));
|
|
edit_menu->set_text(TTR("Edit"));
|
|
edit_menu->get_popup()->add_item(TTR("Undo"),EDIT_UNDO,KEY_MASK_CMD|KEY_Z);
|
|
edit_menu->get_popup()->add_item(TTR("Redo"),EDIT_REDO,KEY_MASK_CMD|KEY_MASK_SHIFT|KEY_Z);
|
|
edit_menu->get_popup()->add_separator();
|
|
edit_menu->get_popup()->add_item(TTR("Cut"),EDIT_CUT,KEY_MASK_CMD|KEY_X);
|
|
edit_menu->get_popup()->add_item(TTR("Copy"),EDIT_COPY,KEY_MASK_CMD|KEY_C);
|
|
edit_menu->get_popup()->add_item(TTR("Paste"),EDIT_PASTE,KEY_MASK_CMD|KEY_V);
|
|
edit_menu->get_popup()->add_separator();
|
|
edit_menu->get_popup()->add_item(TTR("Select All"),EDIT_SELECT_ALL,KEY_MASK_CMD|KEY_A);
|
|
edit_menu->get_popup()->connect("item_pressed", this,"_menu_option");
|
|
|
|
|
|
search_menu = memnew( MenuButton );
|
|
add_child(search_menu);
|
|
search_menu->set_pos(Point2(38,-1));
|
|
search_menu->set_text(TTR("Search"));
|
|
search_menu->get_popup()->add_item(TTR("Find.."),SEARCH_FIND,KEY_MASK_CMD|KEY_F);
|
|
search_menu->get_popup()->add_item(TTR("Find Next"),SEARCH_FIND_NEXT,KEY_F3);
|
|
search_menu->get_popup()->add_item(TTR("Replace.."),SEARCH_REPLACE,KEY_MASK_CMD|KEY_R);
|
|
search_menu->get_popup()->add_separator();
|
|
// search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K);
|
|
search_menu->get_popup()->add_item(TTR("Goto Line.."),SEARCH_GOTO_LINE,KEY_MASK_CMD|KEY_G);
|
|
search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
|
|
|
|
|
|
tab_container->connect("tab_changed", this,"_tab_changed");
|
|
|
|
find_replace_dialog = memnew(FindReplaceDialog);
|
|
add_child(find_replace_dialog);
|
|
|
|
erase_tab_confirm = memnew( ConfirmationDialog );
|
|
add_child(erase_tab_confirm);
|
|
erase_tab_confirm->connect("confirmed", this,"_close_current_tab");
|
|
|
|
|
|
goto_line_dialog = memnew(GotoLineDialog);
|
|
add_child(goto_line_dialog);
|
|
|
|
vertex_editor = memnew( ShaderTextEditor );
|
|
tab_container->add_child(vertex_editor);
|
|
vertex_editor->set_name(TTR("Vertex"));
|
|
|
|
fragment_editor = memnew( ShaderTextEditor );
|
|
tab_container->add_child(fragment_editor);
|
|
fragment_editor->set_name(TTR("Fragment"));
|
|
|
|
light_editor = memnew( ShaderTextEditor );
|
|
tab_container->add_child(light_editor);
|
|
light_editor->set_name(TTR("Lighting"));
|
|
|
|
tab_container->set_current_tab(1);
|
|
|
|
|
|
vertex_editor->connect("script_changed", this,"apply_shaders");
|
|
fragment_editor->connect("script_changed", this,"apply_shaders");
|
|
light_editor->connect("script_changed", this,"apply_shaders");
|
|
EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed");
|
|
|
|
_editor_settings_changed();
|
|
}
|
|
|
|
|
|
void ShaderEditorPlugin::edit(Object *p_object) {
|
|
|
|
if (!p_object->cast_to<Shader>())
|
|
return;
|
|
|
|
shader_editor->edit(p_object->cast_to<Shader>());
|
|
|
|
}
|
|
|
|
bool ShaderEditorPlugin::handles(Object *p_object) const {
|
|
|
|
Shader *shader=p_object->cast_to<Shader>();
|
|
if (!shader)
|
|
return false;
|
|
if (_2d)
|
|
return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
|
|
else
|
|
return shader->get_mode()==Shader::MODE_MATERIAL;
|
|
}
|
|
|
|
void ShaderEditorPlugin::make_visible(bool p_visible) {
|
|
|
|
if (p_visible) {
|
|
shader_editor->show();
|
|
//shader_editor->set_process(true);
|
|
} else {
|
|
|
|
shader_editor->apply_shaders();
|
|
//shader_editor->hide();
|
|
//shader_editor->set_process(false);
|
|
}
|
|
|
|
}
|
|
|
|
void ShaderEditorPlugin::selected_notify() {
|
|
|
|
shader_editor->ensure_select_current();
|
|
}
|
|
|
|
Dictionary ShaderEditorPlugin::get_state() const {
|
|
|
|
return shader_editor->get_state();
|
|
}
|
|
|
|
void ShaderEditorPlugin::set_state(const Dictionary& p_state) {
|
|
|
|
shader_editor->set_state(p_state);
|
|
}
|
|
void ShaderEditorPlugin::clear() {
|
|
|
|
shader_editor->clear();
|
|
}
|
|
|
|
void ShaderEditorPlugin::save_external_data() {
|
|
|
|
shader_editor->save_external_data();
|
|
}
|
|
|
|
void ShaderEditorPlugin::apply_changes() {
|
|
|
|
shader_editor->apply_shaders();
|
|
}
|
|
|
|
ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node, bool p_2d) {
|
|
|
|
editor=p_node;
|
|
shader_editor = memnew( ShaderEditor );
|
|
_2d=p_2d;
|
|
if (p_2d)
|
|
add_control_to_container(CONTAINER_CANVAS_EDITOR_BOTTOM,shader_editor);
|
|
else
|
|
add_control_to_container(CONTAINER_SPATIAL_EDITOR_BOTTOM,shader_editor);
|
|
// editor->get_viewport()->add_child(shader_editor);
|
|
// shader_editor->set_area_as_parent_rect();
|
|
|
|
shader_editor->hide();
|
|
|
|
}
|
|
|
|
|
|
ShaderEditorPlugin::~ShaderEditorPlugin() {
|
|
}
|
|
|