godot/drivers/gles3/storage
clayjohn 062fb8b0dc Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
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SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
config.h Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
light_storage.cpp Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
light_storage.h Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
material_storage.cpp Ignore depth draw optimization when using depth draw alpha prepass 2023-01-03 12:33:07 -08:00
material_storage.h Ignore depth draw optimization when using depth draw alpha prepass 2023-01-03 12:33:07 -08:00
mesh_storage.cpp Merge pull request #70091 from clayjohn/bone-aabbs 2022-12-17 12:32:32 +01:00
mesh_storage.h Merge pull request #70091 from clayjohn/bone-aabbs 2022-12-17 12:32:32 +01:00
particles_storage.cpp Merge pull request #70132 from clayjohn/RT-update 2022-12-17 12:26:51 +01:00
particles_storage.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
render_scene_buffers_gles3.cpp Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
render_scene_buffers_gles3.h Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
texture_storage.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
texture_storage.h Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
utilities.cpp Properly free Skeleton RID in RenderingServer.free() 2022-12-07 09:35:13 -08:00
utilities.h Merge pull request #67032 from clayjohn/GLES3-gpu-profiling 2022-10-31 10:43:13 +01:00