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SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
config.cpp
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Use instanced array buffer instead of UBO for canvas item batching
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2022-12-15 08:25:44 -08:00 |
config.h
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Use instanced array buffer instead of UBO for canvas item batching
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2022-12-15 08:25:44 -08:00 |
light_storage.cpp
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Cleanup and improve sky render
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2022-12-23 19:45:19 +11:00 |
light_storage.h
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Cleanup and improve sky render
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2022-12-23 19:45:19 +11:00 |
material_storage.cpp
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Ignore depth draw optimization when using depth draw alpha prepass
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2023-01-03 12:33:07 -08:00 |
material_storage.h
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Ignore depth draw optimization when using depth draw alpha prepass
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2023-01-03 12:33:07 -08:00 |
mesh_storage.cpp
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Merge pull request #70091 from clayjohn/bone-aabbs
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2022-12-17 12:32:32 +01:00 |
mesh_storage.h
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Merge pull request #70091 from clayjohn/bone-aabbs
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2022-12-17 12:32:32 +01:00 |
particles_storage.cpp
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Merge pull request #70132 from clayjohn/RT-update
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2022-12-17 12:26:51 +01:00 |
particles_storage.h
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
render_scene_buffers_gles3.cpp
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Add support for OpenGL to OpenXR
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2022-11-08 18:47:11 -06:00 |
render_scene_buffers_gles3.h
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Add support for OpenGL to OpenXR
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2022-11-08 18:47:11 -06:00 |
texture_storage.cpp
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Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2022-12-16 09:50:45 -08:00 |
texture_storage.h
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Get WebXR fully working in Godot 4!
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2022-12-01 21:46:30 -06:00 |
utilities.cpp
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Properly free Skeleton RID in RenderingServer.free()
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2022-12-07 09:35:13 -08:00 |
utilities.h
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Merge pull request #67032 from clayjohn/GLES3-gpu-profiling
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2022-10-31 10:43:13 +01:00 |