godot/editor/import/audio_stream_import_settings.h

118 lines
4.3 KiB
C++

/*************************************************************************/
/* audio_stream_import_settings.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_STREAM_IMPORT_SETTINGS_H
#define AUDIO_STREAM_IMPORT_SETTINGS_H
#include "editor/editor_plugin.h"
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/texture.h"
class CheckBox;
class AudioStreamImportSettings : public ConfirmationDialog {
GDCLASS(AudioStreamImportSettings, ConfirmationDialog);
CheckBox *bpm_enabled = nullptr;
SpinBox *bpm_edit = nullptr;
CheckBox *beats_enabled = nullptr;
SpinBox *beats_edit = nullptr;
Label *bar_beats_label = nullptr;
SpinBox *bar_beats_edit = nullptr;
CheckBox *loop = nullptr;
SpinBox *loop_offset = nullptr;
ColorRect *color_rect = nullptr;
Ref<AudioStream> stream;
AudioStreamPlayer *_player = nullptr;
ColorRect *_preview = nullptr;
Control *_indicator = nullptr;
Label *_current_label = nullptr;
Label *_duration_label = nullptr;
HScrollBar *zoom_bar = nullptr;
Button *zoom_in = nullptr;
Button *zoom_reset = nullptr;
Button *zoom_out = nullptr;
Button *_play_button = nullptr;
Button *_stop_button = nullptr;
bool updating_settings = false;
float _current = 0;
bool _dragging = false;
bool _beat_len_dragging = false;
bool _pausing = false;
int _hovering_beat = -1;
HashMap<StringName, Variant> params;
String importer;
String path;
void _audio_changed();
static AudioStreamImportSettings *singleton;
void _settings_changed();
void _reimport();
protected:
void _notification(int p_what);
void _preview_changed(ObjectID p_which);
void _preview_zoom_in();
void _preview_zoom_out();
void _preview_zoom_reset();
void _preview_zoom_offset_changed(double);
void _play();
void _stop();
void _on_finished();
void _draw_preview();
void _draw_indicator();
void _on_input_indicator(Ref<InputEvent> p_event);
void _seek_to(real_t p_x);
void _set_beat_len_to(real_t p_x);
void _on_indicator_mouse_exited();
int _get_beat_at_pos(real_t p_x);
public:
void edit(const String &p_path, const String &p_importer, const Ref<AudioStream> &p_stream);
static AudioStreamImportSettings *get_singleton() { return singleton; }
AudioStreamImportSettings();
};
#endif // AUDIO_STREAM_IMPORT_SETTINGS_H