601 lines
20 KiB
JavaScript
601 lines
20 KiB
JavaScript
/*************************************************************************/
|
|
/* library_godot_webxr.js */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
const GodotWebXR = {
|
|
$GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime', '$runtimeKeepalivePush', '$runtimeKeepalivePop'],
|
|
$GodotWebXR: {
|
|
gl: null,
|
|
|
|
session: null,
|
|
gl_binding: null,
|
|
layer: null,
|
|
space: null,
|
|
frame: null,
|
|
pose: null,
|
|
view_count: 1,
|
|
input_sources: new Array(16),
|
|
touches: new Array(5),
|
|
|
|
// Monkey-patch the requestAnimationFrame() used by Emscripten for the main
|
|
// loop, so that we can swap it out for XRSession.requestAnimationFrame()
|
|
// when an XR session is started.
|
|
orig_requestAnimationFrame: null,
|
|
requestAnimationFrame: (callback) => {
|
|
if (GodotWebXR.session && GodotWebXR.space) {
|
|
const onFrame = function (time, frame) {
|
|
GodotWebXR.frame = frame;
|
|
GodotWebXR.pose = frame.getViewerPose(GodotWebXR.space);
|
|
callback(time);
|
|
GodotWebXR.frame = null;
|
|
GodotWebXR.pose = null;
|
|
};
|
|
GodotWebXR.session.requestAnimationFrame(onFrame);
|
|
} else {
|
|
GodotWebXR.orig_requestAnimationFrame(callback);
|
|
}
|
|
},
|
|
monkeyPatchRequestAnimationFrame: (enable) => {
|
|
if (GodotWebXR.orig_requestAnimationFrame === null) {
|
|
GodotWebXR.orig_requestAnimationFrame = Browser.requestAnimationFrame;
|
|
}
|
|
Browser.requestAnimationFrame = enable
|
|
? GodotWebXR.requestAnimationFrame : GodotWebXR.orig_requestAnimationFrame;
|
|
},
|
|
pauseResumeMainLoop: () => {
|
|
// Once both GodotWebXR.session and GodotWebXR.space are set or
|
|
// unset, our monkey-patched requestAnimationFrame() should be
|
|
// enabled or disabled. When using the WebXR API Emulator, this
|
|
// gets picked up automatically, however, in the Oculus Browser
|
|
// on the Quest, we need to pause and resume the main loop.
|
|
Browser.mainLoop.pause();
|
|
runtimeKeepalivePush(); // eslint-disable-line no-undef
|
|
window.setTimeout(function () {
|
|
runtimeKeepalivePop(); // eslint-disable-line no-undef
|
|
Browser.mainLoop.resume();
|
|
}, 0);
|
|
},
|
|
|
|
getLayer: () => {
|
|
const new_view_count = (GodotWebXR.pose) ? GodotWebXR.pose.views.length : 1;
|
|
let layer = GodotWebXR.layer;
|
|
|
|
// If the view count hasn't changed since creating this layer, then
|
|
// we can simply return it.
|
|
if (layer && GodotWebXR.view_count === new_view_count) {
|
|
return layer;
|
|
}
|
|
|
|
if (!GodotWebXR.session || !GodotWebXR.gl_binding) {
|
|
return null;
|
|
}
|
|
|
|
const gl = GodotWebXR.gl;
|
|
|
|
layer = GodotWebXR.gl_binding.createProjectionLayer({
|
|
textureType: new_view_count > 1 ? 'texture-array' : 'texture',
|
|
colorFormat: gl.RGBA8,
|
|
depthFormat: gl.DEPTH_COMPONENT24,
|
|
});
|
|
GodotWebXR.session.updateRenderState({ layers: [layer] });
|
|
|
|
GodotWebXR.layer = layer;
|
|
GodotWebXR.view_count = new_view_count;
|
|
return layer;
|
|
},
|
|
|
|
getSubImage: () => {
|
|
if (!GodotWebXR.pose) {
|
|
return null;
|
|
}
|
|
const layer = GodotWebXR.getLayer();
|
|
if (layer === null) {
|
|
return null;
|
|
}
|
|
|
|
// Because we always use "texture-array" for multiview and "texture"
|
|
// when there is only 1 view, it should be safe to only grab the
|
|
// subimage for the first view.
|
|
return GodotWebXR.gl_binding.getViewSubImage(layer, GodotWebXR.pose.views[0]);
|
|
},
|
|
|
|
getTextureId: (texture) => {
|
|
if (texture.name !== undefined) {
|
|
return texture.name;
|
|
}
|
|
|
|
const id = GL.getNewId(GL.textures);
|
|
texture.name = id;
|
|
GL.textures[id] = texture;
|
|
|
|
return id;
|
|
},
|
|
|
|
addInputSource: (input_source) => {
|
|
let name = -1;
|
|
if (input_source.targetRayMode === 'tracked-pointer' && input_source.handedness === 'left') {
|
|
name = 0;
|
|
} else if (input_source.targetRayMode === 'tracked-pointer' && input_source.handedness === 'right') {
|
|
name = 1;
|
|
} else {
|
|
for (let i = 2; i < 16; i++) {
|
|
if (!GodotWebXR.input_sources[i]) {
|
|
name = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (name >= 0) {
|
|
GodotWebXR.input_sources[name] = input_source;
|
|
input_source.name = name;
|
|
|
|
// Find a free touch index for screen sources.
|
|
if (input_source.targetRayMode === 'screen') {
|
|
let touch_index = -1;
|
|
for (let i = 0; i < 5; i++) {
|
|
if (!GodotWebXR.touches[i]) {
|
|
touch_index = i;
|
|
break;
|
|
}
|
|
}
|
|
if (touch_index >= 0) {
|
|
GodotWebXR.touches[touch_index] = input_source;
|
|
input_source.touch_index = touch_index;
|
|
}
|
|
}
|
|
}
|
|
return name;
|
|
},
|
|
|
|
removeInputSource: (input_source) => {
|
|
if (input_source.name !== undefined) {
|
|
const name = input_source.name;
|
|
if (name >= 0 && name < 16) {
|
|
GodotWebXR.input_sources[name] = null;
|
|
}
|
|
|
|
if (input_source.touch_index !== undefined) {
|
|
const touch_index = input_source.touch_index;
|
|
if (touch_index >= 0 && touch_index < 5) {
|
|
GodotWebXR.touches[touch_index] = null;
|
|
}
|
|
}
|
|
return name;
|
|
}
|
|
return -1;
|
|
},
|
|
|
|
getInputSourceId: (input_source) => {
|
|
if (input_source !== undefined) {
|
|
return input_source.name;
|
|
}
|
|
return -1;
|
|
},
|
|
|
|
getTouchIndex: (input_source) => {
|
|
if (input_source.touch_index !== undefined) {
|
|
return input_source.touch_index;
|
|
}
|
|
return -1;
|
|
},
|
|
},
|
|
|
|
godot_webxr_is_supported__proxy: 'sync',
|
|
godot_webxr_is_supported__sig: 'i',
|
|
godot_webxr_is_supported: function () {
|
|
return !!navigator.xr;
|
|
},
|
|
|
|
godot_webxr_is_session_supported__proxy: 'sync',
|
|
godot_webxr_is_session_supported__sig: 'vii',
|
|
godot_webxr_is_session_supported: function (p_session_mode, p_callback) {
|
|
const session_mode = GodotRuntime.parseString(p_session_mode);
|
|
const cb = GodotRuntime.get_func(p_callback);
|
|
if (navigator.xr) {
|
|
navigator.xr.isSessionSupported(session_mode).then(function (supported) {
|
|
const c_str = GodotRuntime.allocString(session_mode);
|
|
cb(c_str, supported ? 1 : 0);
|
|
GodotRuntime.free(c_str);
|
|
});
|
|
} else {
|
|
const c_str = GodotRuntime.allocString(session_mode);
|
|
cb(c_str, 0);
|
|
GodotRuntime.free(c_str);
|
|
}
|
|
},
|
|
|
|
godot_webxr_initialize__deps: ['emscripten_webgl_get_current_context'],
|
|
godot_webxr_initialize__proxy: 'sync',
|
|
godot_webxr_initialize__sig: 'viiiiiiiii',
|
|
godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_input_event, p_on_simple_event) {
|
|
GodotWebXR.monkeyPatchRequestAnimationFrame(true);
|
|
|
|
const session_mode = GodotRuntime.parseString(p_session_mode);
|
|
const required_features = GodotRuntime.parseString(p_required_features).split(',').map((s) => s.trim()).filter((s) => s !== '');
|
|
const optional_features = GodotRuntime.parseString(p_optional_features).split(',').map((s) => s.trim()).filter((s) => s !== '');
|
|
const requested_reference_space_types = GodotRuntime.parseString(p_requested_reference_spaces).split(',').map((s) => s.trim());
|
|
const onstarted = GodotRuntime.get_func(p_on_session_started);
|
|
const onended = GodotRuntime.get_func(p_on_session_ended);
|
|
const onfailed = GodotRuntime.get_func(p_on_session_failed);
|
|
const oninputevent = GodotRuntime.get_func(p_on_input_event);
|
|
const onsimpleevent = GodotRuntime.get_func(p_on_simple_event);
|
|
|
|
const session_init = {};
|
|
if (required_features.length > 0) {
|
|
session_init['requiredFeatures'] = required_features;
|
|
}
|
|
if (optional_features.length > 0) {
|
|
session_init['optionalFeatures'] = optional_features;
|
|
}
|
|
|
|
navigator.xr.requestSession(session_mode, session_init).then(function (session) {
|
|
GodotWebXR.session = session;
|
|
|
|
session.addEventListener('end', function (evt) {
|
|
onended();
|
|
});
|
|
|
|
session.addEventListener('inputsourceschange', function (evt) {
|
|
evt.added.forEach(GodotWebXR.addInputSource);
|
|
evt.removed.forEach(GodotWebXR.removeInputSource);
|
|
});
|
|
|
|
['selectstart', 'selectend', 'squeezestart', 'squeezeend'].forEach((input_event, index) => {
|
|
session.addEventListener(input_event, function (evt) {
|
|
// Since this happens in-between normal frames, we need to
|
|
// grab the frame from the event in order to get poses for
|
|
// the input sources.
|
|
GodotWebXR.frame = evt.frame;
|
|
oninputevent(index, GodotWebXR.getInputSourceId(evt.inputSource));
|
|
GodotWebXR.frame = null;
|
|
});
|
|
});
|
|
|
|
session.addEventListener('visibilitychange', function (evt) {
|
|
const c_str = GodotRuntime.allocString('visibility_state_changed');
|
|
onsimpleevent(c_str);
|
|
GodotRuntime.free(c_str);
|
|
});
|
|
|
|
const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
|
|
const gl = GL.getContext(gl_context_handle).GLctx;
|
|
GodotWebXR.gl = gl;
|
|
|
|
gl.makeXRCompatible().then(function () {
|
|
GodotWebXR.gl_binding = new XRWebGLBinding(session, gl); // eslint-disable-line no-undef
|
|
|
|
// This will trigger the layer to get created.
|
|
GodotWebXR.getLayer();
|
|
|
|
function onReferenceSpaceSuccess(reference_space, reference_space_type) {
|
|
GodotWebXR.space = reference_space;
|
|
|
|
// Using reference_space.addEventListener() crashes when
|
|
// using the polyfill with the WebXR Emulator extension,
|
|
// so we set the event property instead.
|
|
reference_space.onreset = function (evt) {
|
|
const c_str = GodotRuntime.allocString('reference_space_reset');
|
|
onsimpleevent(c_str);
|
|
GodotRuntime.free(c_str);
|
|
};
|
|
|
|
// Now that both GodotWebXR.session and GodotWebXR.space are
|
|
// set, we need to pause and resume the main loop for the XR
|
|
// main loop to kick in.
|
|
GodotWebXR.pauseResumeMainLoop();
|
|
|
|
// Call in setTimeout() so that errors in the onstarted()
|
|
// callback don't bubble up here and cause Godot to try the
|
|
// next reference space.
|
|
window.setTimeout(function () {
|
|
const c_str = GodotRuntime.allocString(reference_space_type);
|
|
onstarted(c_str);
|
|
GodotRuntime.free(c_str);
|
|
}, 0);
|
|
}
|
|
|
|
function requestReferenceSpace() {
|
|
const reference_space_type = requested_reference_space_types.shift();
|
|
session.requestReferenceSpace(reference_space_type)
|
|
.then((refSpace) => {
|
|
onReferenceSpaceSuccess(refSpace, reference_space_type);
|
|
})
|
|
.catch(() => {
|
|
if (requested_reference_space_types.length === 0) {
|
|
const c_str = GodotRuntime.allocString('Unable to get any of the requested reference space types');
|
|
onfailed(c_str);
|
|
GodotRuntime.free(c_str);
|
|
} else {
|
|
requestReferenceSpace();
|
|
}
|
|
});
|
|
}
|
|
|
|
requestReferenceSpace();
|
|
}).catch(function (error) {
|
|
const c_str = GodotRuntime.allocString(`Unable to make WebGL context compatible with WebXR: ${error}`);
|
|
onfailed(c_str);
|
|
GodotRuntime.free(c_str);
|
|
});
|
|
}).catch(function (error) {
|
|
const c_str = GodotRuntime.allocString(`Unable to start session: ${error}`);
|
|
onfailed(c_str);
|
|
GodotRuntime.free(c_str);
|
|
});
|
|
},
|
|
|
|
godot_webxr_uninitialize__proxy: 'sync',
|
|
godot_webxr_uninitialize__sig: 'v',
|
|
godot_webxr_uninitialize: function () {
|
|
if (GodotWebXR.session) {
|
|
GodotWebXR.session.end()
|
|
// Prevent exception when session has already ended.
|
|
.catch((e) => { });
|
|
}
|
|
|
|
GodotWebXR.session = null;
|
|
GodotWebXR.gl_binding = null;
|
|
GodotWebXR.layer = null;
|
|
GodotWebXR.space = null;
|
|
GodotWebXR.frame = null;
|
|
GodotWebXR.pose = null;
|
|
GodotWebXR.view_count = 1;
|
|
GodotWebXR.input_sources = new Array(16);
|
|
GodotWebXR.touches = new Array(5);
|
|
|
|
// Disable the monkey-patched window.requestAnimationFrame() and
|
|
// pause/restart the main loop to activate it on all platforms.
|
|
GodotWebXR.monkeyPatchRequestAnimationFrame(false);
|
|
GodotWebXR.pauseResumeMainLoop();
|
|
},
|
|
|
|
godot_webxr_get_view_count__proxy: 'sync',
|
|
godot_webxr_get_view_count__sig: 'i',
|
|
godot_webxr_get_view_count: function () {
|
|
if (!GodotWebXR.session || !GodotWebXR.pose) {
|
|
return 1;
|
|
}
|
|
const view_count = GodotWebXR.pose.views.length;
|
|
return view_count > 0 ? view_count : 1;
|
|
},
|
|
|
|
godot_webxr_get_render_target_size__proxy: 'sync',
|
|
godot_webxr_get_render_target_size__sig: 'ii',
|
|
godot_webxr_get_render_target_size: function (r_size) {
|
|
const subimage = GodotWebXR.getSubImage();
|
|
if (subimage === null) {
|
|
return false;
|
|
}
|
|
|
|
GodotRuntime.setHeapValue(r_size + 0, subimage.viewport.width, 'i32');
|
|
GodotRuntime.setHeapValue(r_size + 4, subimage.viewport.height, 'i32');
|
|
|
|
return true;
|
|
},
|
|
|
|
godot_webxr_get_transform_for_view__proxy: 'sync',
|
|
godot_webxr_get_transform_for_view__sig: 'iii',
|
|
godot_webxr_get_transform_for_view: function (p_view, r_transform) {
|
|
if (!GodotWebXR.session || !GodotWebXR.pose) {
|
|
return false;
|
|
}
|
|
|
|
const views = GodotWebXR.pose.views;
|
|
let matrix;
|
|
if (p_view >= 0) {
|
|
matrix = views[p_view].transform.matrix;
|
|
} else {
|
|
// For -1 (or any other negative value) return the HMD transform.
|
|
matrix = GodotWebXR.pose.transform.matrix;
|
|
}
|
|
|
|
for (let i = 0; i < 16; i++) {
|
|
GodotRuntime.setHeapValue(r_transform + (i * 4), matrix[i], 'float');
|
|
}
|
|
|
|
return true;
|
|
},
|
|
|
|
godot_webxr_get_projection_for_view__proxy: 'sync',
|
|
godot_webxr_get_projection_for_view__sig: 'iii',
|
|
godot_webxr_get_projection_for_view: function (p_view, r_transform) {
|
|
if (!GodotWebXR.session || !GodotWebXR.pose) {
|
|
return false;
|
|
}
|
|
|
|
const matrix = GodotWebXR.pose.views[p_view].projectionMatrix;
|
|
for (let i = 0; i < 16; i++) {
|
|
GodotRuntime.setHeapValue(r_transform + (i * 4), matrix[i], 'float');
|
|
}
|
|
|
|
return true;
|
|
},
|
|
|
|
godot_webxr_get_color_texture__proxy: 'sync',
|
|
godot_webxr_get_color_texture__sig: 'i',
|
|
godot_webxr_get_color_texture: function () {
|
|
const subimage = GodotWebXR.getSubImage();
|
|
if (subimage === null) {
|
|
return 0;
|
|
}
|
|
return GodotWebXR.getTextureId(subimage.colorTexture);
|
|
},
|
|
|
|
godot_webxr_get_depth_texture__proxy: 'sync',
|
|
godot_webxr_get_depth_texture__sig: 'i',
|
|
godot_webxr_get_depth_texture: function () {
|
|
const subimage = GodotWebXR.getSubImage();
|
|
if (subimage === null) {
|
|
return 0;
|
|
}
|
|
if (!subimage.depthStencilTexture) {
|
|
return 0;
|
|
}
|
|
return GodotWebXR.getTextureId(subimage.depthStencilTexture);
|
|
},
|
|
|
|
godot_webxr_get_velocity_texture__proxy: 'sync',
|
|
godot_webxr_get_velocity_texture__sig: 'i',
|
|
godot_webxr_get_velocity_texture: function () {
|
|
const subimage = GodotWebXR.getSubImage();
|
|
if (subimage === null) {
|
|
return 0;
|
|
}
|
|
if (!subimage.motionVectorTexture) {
|
|
return 0;
|
|
}
|
|
return GodotWebXR.getTextureId(subimage.motionVectorTexture);
|
|
},
|
|
|
|
godot_webxr_update_input_source__proxy: 'sync',
|
|
godot_webxr_update_input_source__sig: 'iiiiiiiiiiii',
|
|
godot_webxr_update_input_source: function (p_input_source_id, r_target_pose, r_target_ray_mode, r_touch_index, r_has_grip_pose, r_grip_pose, r_has_standard_mapping, r_button_count, r_buttons, r_axes_count, r_axes) {
|
|
if (!GodotWebXR.session || !GodotWebXR.frame) {
|
|
return 0;
|
|
}
|
|
|
|
if (p_input_source_id < 0 || p_input_source_id >= GodotWebXR.input_sources.length || !GodotWebXR.input_sources[p_input_source_id]) {
|
|
return false;
|
|
}
|
|
|
|
const input_source = GodotWebXR.input_sources[p_input_source_id];
|
|
const frame = GodotWebXR.frame;
|
|
const space = GodotWebXR.space;
|
|
|
|
// Target pose.
|
|
const target_pose = frame.getPose(input_source.targetRaySpace, space);
|
|
if (!target_pose) {
|
|
// This can mean that the controller lost tracking.
|
|
return false;
|
|
}
|
|
const target_pose_matrix = target_pose.transform.matrix;
|
|
for (let i = 0; i < 16; i++) {
|
|
GodotRuntime.setHeapValue(r_target_pose + (i * 4), target_pose_matrix[i], 'float');
|
|
}
|
|
|
|
// Target ray mode.
|
|
let target_ray_mode = 0;
|
|
switch (input_source.targetRayMode) {
|
|
case 'gaze':
|
|
target_ray_mode = 1;
|
|
break;
|
|
|
|
case 'tracked-pointer':
|
|
target_ray_mode = 2;
|
|
break;
|
|
|
|
case 'screen':
|
|
target_ray_mode = 3;
|
|
break;
|
|
|
|
default:
|
|
}
|
|
GodotRuntime.setHeapValue(r_target_ray_mode, target_ray_mode, 'i32');
|
|
|
|
// Touch index.
|
|
GodotRuntime.setHeapValue(r_touch_index, GodotWebXR.getTouchIndex(input_source), 'i32');
|
|
|
|
// Grip pose.
|
|
let has_grip_pose = false;
|
|
if (input_source.gripSpace) {
|
|
const grip_pose = frame.getPose(input_source.gripSpace, space);
|
|
if (grip_pose) {
|
|
const grip_pose_matrix = grip_pose.transform.matrix;
|
|
for (let i = 0; i < 16; i++) {
|
|
GodotRuntime.setHeapValue(r_grip_pose + (i * 4), grip_pose_matrix[i], 'float');
|
|
}
|
|
has_grip_pose = true;
|
|
}
|
|
}
|
|
GodotRuntime.setHeapValue(r_has_grip_pose, has_grip_pose ? 1 : 0, 'i32');
|
|
|
|
// Gamepad data (mapping, buttons and axes).
|
|
let has_standard_mapping = false;
|
|
let button_count = 0;
|
|
let axes_count = 0;
|
|
if (input_source.gamepad) {
|
|
if (input_source.gamepad.mapping === 'xr-standard') {
|
|
has_standard_mapping = true;
|
|
}
|
|
|
|
button_count = Math.min(input_source.gamepad.buttons.length, 10);
|
|
for (let i = 0; i < button_count; i++) {
|
|
GodotRuntime.setHeapValue(r_buttons + (i * 4), input_source.gamepad.buttons[i].value, 'float');
|
|
}
|
|
|
|
axes_count = Math.min(input_source.gamepad.axes.length, 10);
|
|
for (let i = 0; i < axes_count; i++) {
|
|
GodotRuntime.setHeapValue(r_axes + (i * 4), input_source.gamepad.axes[i], 'float');
|
|
}
|
|
}
|
|
GodotRuntime.setHeapValue(r_has_standard_mapping, has_standard_mapping ? 1 : 0, 'i32');
|
|
GodotRuntime.setHeapValue(r_button_count, button_count, 'i32');
|
|
GodotRuntime.setHeapValue(r_axes_count, axes_count, 'i32');
|
|
|
|
return true;
|
|
},
|
|
|
|
godot_webxr_get_visibility_state__proxy: 'sync',
|
|
godot_webxr_get_visibility_state__sig: 'i',
|
|
godot_webxr_get_visibility_state: function () {
|
|
if (!GodotWebXR.session || !GodotWebXR.session.visibilityState) {
|
|
return 0;
|
|
}
|
|
|
|
return GodotRuntime.allocString(GodotWebXR.session.visibilityState);
|
|
},
|
|
|
|
godot_webxr_get_bounds_geometry__proxy: 'sync',
|
|
godot_webxr_get_bounds_geometry__sig: 'ii',
|
|
godot_webxr_get_bounds_geometry: function (r_points) {
|
|
if (!GodotWebXR.space || !GodotWebXR.space.boundsGeometry) {
|
|
return 0;
|
|
}
|
|
|
|
const point_count = GodotWebXR.space.boundsGeometry.length;
|
|
if (point_count === 0) {
|
|
return 0;
|
|
}
|
|
|
|
const buf = GodotRuntime.malloc(point_count * 3 * 4);
|
|
GodotRuntime.setHeapValue(buf, point_count, 'i32');
|
|
for (let i = 0; i < point_count; i++) {
|
|
const point = GodotWebXR.space.boundsGeometry[i];
|
|
GodotRuntime.setHeapValue(buf + ((i * 3) + 1) * 4, point.x, 'float');
|
|
GodotRuntime.setHeapValue(buf + ((i * 3) + 2) * 4, point.y, 'float');
|
|
GodotRuntime.setHeapValue(buf + ((i * 3) + 3) * 4, point.z, 'float');
|
|
}
|
|
GodotRuntime.setHeapValue(r_points, buf, 'i32');
|
|
|
|
return point_count;
|
|
},
|
|
};
|
|
|
|
autoAddDeps(GodotWebXR, '$GodotWebXR');
|
|
mergeInto(LibraryManager.library, GodotWebXR);
|