godot/drivers/gles3/shaders
clayjohn b2b89d7294 Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
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canvas_occlusion.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_sdf.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_uniforms_inc.glsl Fix error in Web builds that resulting in 2D 2022-10-14 11:18:27 -07:00
canvas.glsl Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
copy.glsl Add 2D lights to OpenGL3 canvas renderer 2022-10-12 17:55:01 -07:00
cube_to_dp.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
cubemap_filter.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
effect_blur.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
lens_distorted.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
particles_copy.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
particles.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
scene.glsl Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
SCsub Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
sky.glsl Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
stdlib_inc.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00
tonemap_inc.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00
tonemap.glsl Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00