godot/servers/rendering/renderer_rd/shaders/forward_mobile
clayjohn b2b89d7294 Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
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scene_forward_mobile_inc.glsl Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
scene_forward_mobile.glsl Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00