godot/scene/main/scene_main_loop.cpp

938 lines
22 KiB
C++

/*************************************************************************/
/* scene_main_loop.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_main_loop.h"
#include "print_string.h"
#include "os/os.h"
#include "message_queue.h"
#include "node.h"
#include "globals.h"
#include <stdio.h>
#include "os/keyboard.h"
#include "servers/spatial_sound_2d_server.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
#include "scene/scene_string_names.h"
#include "io/resource_loader.h"
#include "viewport.h"
void SceneMainLoop::tree_changed() {
tree_version++;
emit_signal(tree_changed_name);
}
void SceneMainLoop::node_removed(Node *p_node) {
emit_signal(node_removed_name,p_node);
if (call_lock>0)
call_skip.insert(p_node);
}
void SceneMainLoop::add_to_group(const StringName& p_group, Node *p_node) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E) {
E=group_map.insert(p_group,Group());
}
if (E->get().nodes.find(p_node)!=-1) {
ERR_EXPLAIN("Already in group: "+p_group);
ERR_FAIL();
}
E->get().nodes.push_back(p_node);
E->get().last_tree_version=0;
}
void SceneMainLoop::remove_from_group(const StringName& p_group, Node *p_node) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
ERR_FAIL_COND(!E);
E->get().nodes.erase(p_node);
if (E->get().nodes.empty())
group_map.erase(E);
}
void SceneMainLoop::_flush_transform_notifications() {
SelfList<Node>* n = xform_change_list.first();
while(n) {
Node *node=n->self();
SelfList<Node>* nx = n->next();
xform_change_list.remove(n);
n=nx;
node->notification(NOTIFICATION_TRANSFORM_CHANGED);
}
}
void SceneMainLoop::_flush_ugc() {
ugc_locked=true;
while (unique_group_calls.size()) {
Map<UGCall,Vector<Variant> >::Element *E=unique_group_calls.front();
Variant v[VARIANT_ARG_MAX];
for(int i=0;i<E->get().size();i++)
v[i]=E->get()[i];
call_group(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]);
unique_group_calls.erase(E);
}
ugc_locked=false;
}
void SceneMainLoop::_update_group_order(Group& g) {
if (g.last_tree_version==tree_version)
return;
if (g.nodes.empty())
return;
Node **nodes = &g.nodes[0];
int node_count=g.nodes.size();
SortArray<Node*,Node::Comparator> node_sort;
node_sort.sort(nodes,node_count);
g.last_tree_version=tree_version;
}
void SceneMainLoop::call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
Group &g=E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
if (p_call_flags&GROUP_CALL_UNIQUE && !(p_call_flags&GROUP_CALL_REALTIME)) {
ERR_FAIL_COND(ugc_locked);
UGCall ug;
ug.call=p_function;
ug.group=p_group;
if (unique_group_calls.has(ug))
return;
VARIANT_ARGPTRS;
Vector<Variant> args;
for(int i=0;i<VARIANT_ARG_MAX;i++) {
if (argptr[i]->get_type()==Variant::NIL)
break;
args.push_back(*argptr[i]);
}
unique_group_calls[ug]=args;
return;
}
Vector<Node*> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
int node_count=nodes_copy.size();
call_lock++;
if (p_call_flags&GROUP_CALL_REVERSE) {
for(int i=node_count-1;i>=0;i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME) {
if (p_call_flags&GROUP_CALL_MULIILEVEL)
nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
else
nodes[i]->call(p_function,VARIANT_ARG_PASS);
} else
MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS);
}
} else {
for(int i=0;i<node_count;i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME) {
if (p_call_flags&GROUP_CALL_MULIILEVEL)
nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
else
nodes[i]->call(p_function,VARIANT_ARG_PASS);
} else
MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS);
}
}
call_lock--;
if (call_lock==0)
call_skip.clear();
}
void SceneMainLoop::notify_group(uint32_t p_call_flags,const StringName& p_group,int p_notification) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
Group &g=E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
Vector<Node*> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
int node_count=nodes_copy.size();
call_lock++;
if (p_call_flags&GROUP_CALL_REVERSE) {
for(int i=node_count-1;i>=0;i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME)
nodes[i]->notification(p_notification);
else
MessageQueue::get_singleton()->push_notification(nodes[i],p_notification);
}
} else {
for(int i=0;i<node_count;i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME)
nodes[i]->notification(p_notification);
else
MessageQueue::get_singleton()->push_notification(nodes[i],p_notification);
}
}
call_lock--;
if (call_lock==0)
call_skip.clear();
}
void SceneMainLoop::set_group(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
Group &g=E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
Vector<Node*> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
int node_count=nodes_copy.size();
call_lock++;
if (p_call_flags&GROUP_CALL_REVERSE) {
for(int i=node_count-1;i>=0;i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME)
nodes[i]->set(p_name,p_value);
else
MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value);
}
} else {
for(int i=0;i<node_count;i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags&GROUP_CALL_REALTIME)
nodes[i]->set(p_name,p_value);
else
MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value);
}
}
call_lock--;
if (call_lock==0)
call_skip.clear();
}
void SceneMainLoop::set_input_as_handled() {
input_handled=true;
}
void SceneMainLoop::input_text( const String& p_text ) {
root_lock++;
call_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",p_text);
root_lock--;
}
void SceneMainLoop::input_event( const InputEvent& p_event ) {
root_lock++;
last_id=p_event.ID;
input_handled=false;
InputEvent ev = p_event;
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
ev.mouse_button.x=l.x;
ev.mouse_button.y=l.y;
ev.mouse_button.global_x=g.x;
ev.mouse_button.global_y=g.y;
} break;
case InputEvent::MOUSE_MOTION: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
ev.mouse_motion.x=l.x;
ev.mouse_motion.y=l.y;
ev.mouse_motion.global_x=g.x;
ev.mouse_motion.global_y=g.y;
ev.mouse_motion.relative_x=r.x;
ev.mouse_motion.relative_y=r.y;
} break;
case InputEvent::SCREEN_TOUCH: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
ev.screen_touch.x=t.x;
ev.screen_touch.y=t.y;
} break;
case InputEvent::SCREEN_DRAG: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
ev.screen_drag.x=t.x;
ev.screen_drag.y=t.y;
ev.screen_drag.relative_x=r.x;
ev.screen_drag.relative_y=r.y;
ev.screen_drag.speed_x=s.x;
ev.screen_drag.speed_y=s.y;
} break;
}
MainLoop::input_event(p_event);
_call_input_pause("input","_input",ev);
call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"_gui_input","_gui_input",p_event); //special one for GUI, as controls use their own process check
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input","_input",ev);
/*if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F12) {
print_line("RAM: "+itos(Memory::get_static_mem_usage()));
print_line("DRAM: "+itos(Memory::get_dynamic_mem_usage()));
}
*/
//if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F11) {
// Memory::dump_static_mem_to_file("memdump.txt");
//}
//transform for the rest
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) {
ScriptDebugger::get_singleton()->request_quit();
}
_flush_ugc();
root_lock--;
MessageQueue::get_singleton()->flush(); //small little hack
root_lock++;
if (!input_handled) {
_call_input_pause("unhandled_input","_unhandled_input",ev);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!input_handled && ev.type==InputEvent::KEY) {
_call_input_pause("unhandled_key_input","_unhandled_key_input",ev);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
input_handled=true;
_flush_ugc();
root_lock--;
MessageQueue::get_singleton()->flush(); //small little hack
} else {
input_handled=true;
root_lock--;
}
}
void SceneMainLoop::init() {
//_quit=false;
accept_quit=true;
initialized=true;
input_handled=false;
editor_hint=false;
pause=false;
root->_set_scene(this);
MainLoop::init();
}
bool SceneMainLoop::iteration(float p_time) {
root_lock++;
current_frame++;
_flush_transform_notifications();
MainLoop::iteration(p_time);
fixed_process_time=p_time;
_notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS);
_flush_ugc();
_flush_transform_notifications();
call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
root_lock--;
_flush_delete_queue();
return _quit;
}
bool SceneMainLoop::idle(float p_time){
// print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
// print_line("node count: "+itos(get_node_count()));
// print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED)));
root_lock++;
MainLoop::idle(p_time);
idle_process_time=p_time;
_flush_transform_notifications();
_notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS);
Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
if(win_size!=last_screen_size) {
last_screen_size=win_size;
root->set_rect(Rect2(Point2(),last_screen_size));
emit_signal("screen_resized");
}
_flush_ugc();
_flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications
call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
root_lock--;
_flush_delete_queue();
return _quit;
}
void SceneMainLoop::finish() {
_flush_delete_queue();
_flush_ugc();
initialized=false;
MainLoop::finish();
if (root) {
root->_set_scene(NULL);
memdelete(root); //delete root
}
}
void SceneMainLoop::quit() {
_quit=true;
}
void SceneMainLoop::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_WM_QUIT_REQUEST: {
get_root()->propagate_notification(p_notification);
if (accept_quit) {
_quit=true;
break;
}
} break;
case NOTIFICATION_WM_FOCUS_IN:
case NOTIFICATION_WM_FOCUS_OUT: {
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
notify_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST);
} break;
default:
break;
};
};
void SceneMainLoop::set_auto_accept_quit(bool p_enable) {
accept_quit=p_enable;
}
void SceneMainLoop::set_editor_hint(bool p_enabled) {
editor_hint=p_enabled;
}
bool SceneMainLoop::is_editor_hint() const {
return editor_hint;
}
void SceneMainLoop::set_pause(bool p_enabled) {
if (p_enabled==pause)
return;
pause=p_enabled;
PhysicsServer::get_singleton()->set_active(!p_enabled);
Physics2DServer::get_singleton()->set_active(!p_enabled);
if (get_root())
get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED);
}
bool SceneMainLoop::is_paused() const {
return pause;
}
void SceneMainLoop::_call_input_pause(const StringName& p_group,const StringName& p_method,const InputEvent& p_input) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
Group &g=E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node*> nodes_copy = g.nodes;
int node_count=nodes_copy.size();
Node **nodes = &nodes_copy[0];
Variant arg=p_input;
const Variant *v[1]={&arg};
call_lock++;
for(int i=node_count-1;i>=0;i--) {
if (input_handled)
break;
Node *n = nodes[i];
if (call_lock && call_skip.has(n))
continue;
if (!n->can_process())
continue;
Variant::CallError ce;
n->call_multilevel(p_method,(const Variant**)v,1);
//ERR_FAIL_COND(node_count != g.nodes.size());
}
call_lock--;
if (call_lock==0)
call_skip.clear();
}
void SceneMainLoop::_notify_group_pause(const StringName& p_group,int p_notification) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
Group &g=E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node*> nodes_copy = g.nodes;
int node_count=nodes_copy.size();
Node **nodes = &nodes_copy[0];
call_lock++;
for(int i=0;i<node_count;i++) {
Node *n = nodes[i];
if (call_lock && call_skip.has(n))
continue;
if (!n->can_process())
continue;
n->notification(p_notification);
//ERR_FAIL_COND(node_count != g.nodes.size());
}
call_lock--;
if (call_lock==0)
call_skip.clear();
}
/*
void SceneMainLoop::_update_listener_2d() {
if (listener_2d.is_valid()) {
SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
}
}
*/
uint32_t SceneMainLoop::get_last_event_id() const {
return last_id;
}
Variant SceneMainLoop::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
r_error.error=Variant::CallError::CALL_OK;
ERR_FAIL_COND_V(p_argcount<3,Variant());
ERR_FAIL_COND_V(!p_args[0]->is_num(),Variant());
ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant());
ERR_FAIL_COND_V(p_args[2]->get_type()!=Variant::STRING,Variant());
int flags = *p_args[0];
StringName group = *p_args[1];
StringName method = *p_args[2];
Variant v[VARIANT_ARG_MAX];
for(int i=0;i<MIN(p_argcount-3,5);i++) {
v[i]=*p_args[i+3];
}
call_group(flags,group,method,v[0],v[1],v[2],v[3],v[4]);
return Variant();
}
int64_t SceneMainLoop::get_frame() const {
return current_frame;
}
Array SceneMainLoop::_get_nodes_in_group(const StringName& p_group) {
Array ret;
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return ret;
_update_group_order(E->get()); //update order just in case
int nc = E->get().nodes.size();
if (nc==0)
return ret;
ret.resize(nc);
Node **ptr = E->get().nodes.ptr();
for(int i=0;i<nc;i++) {
ret[i]=ptr[i];
}
return ret;
}
void SceneMainLoop::get_nodes_in_group(const StringName& p_group,List<Node*> *p_list) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
return;
_update_group_order(E->get()); //update order just in case
int nc = E->get().nodes.size();
if (nc==0)
return;
Node **ptr = E->get().nodes.ptr();
for(int i=0;i<nc;i++) {
p_list->push_back(ptr[i]);
}
}
static void _fill_array(Node *p_node, Array& array, int p_level) {
array.push_back(p_level);
array.push_back(p_node->get_name());
array.push_back(p_node->get_type());
for(int i=0;i<p_node->get_child_count();i++) {
_fill_array(p_node->get_child(i),array,p_level+1);
}
}
void SceneMainLoop::_debugger_request_tree(void *self) {
SceneMainLoop *sml = (SceneMainLoop *)self;
Array arr;
_fill_array(sml->root,arr,0);
ScriptDebugger::get_singleton()->send_message("scene_tree",arr);
}
void SceneMainLoop::_flush_delete_queue() {
_THREAD_SAFE_METHOD_
while( delete_queue.size() ) {
Object *obj = ObjectDB::get_instance( delete_queue.front()->get() );
if (obj) {
memdelete( obj );
}
delete_queue.pop_front();
}
}
void SceneMainLoop::queue_delete(Object *p_object) {
_THREAD_SAFE_METHOD_
ERR_FAIL_NULL(p_object);
delete_queue.push_back(p_object->get_instance_ID());
}
int SceneMainLoop::get_node_count() const {
return node_count;
}
void SceneMainLoop::_bind_methods() {
//ObjectTypeDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneMainLoop::notify_group);
ObjectTypeDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneMainLoop::set_group);
ObjectTypeDB::bind_method(_MD("get_nodes_in_group"),&SceneMainLoop::_get_nodes_in_group);
ObjectTypeDB::bind_method(_MD("get_root:Viewport"),&SceneMainLoop::get_root);
ObjectTypeDB::bind_method(_MD("set_auto_accept_quit","enabled"),&SceneMainLoop::set_auto_accept_quit);
ObjectTypeDB::bind_method(_MD("set_editor_hint","enable"),&SceneMainLoop::set_editor_hint);
ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneMainLoop::is_editor_hint);
ObjectTypeDB::bind_method(_MD("set_pause","enable"),&SceneMainLoop::set_pause);
ObjectTypeDB::bind_method(_MD("is_paused"),&SceneMainLoop::is_paused);
ObjectTypeDB::bind_method(_MD("set_input_as_handled"),&SceneMainLoop::set_input_as_handled);
ObjectTypeDB::bind_method(_MD("get_node_count"),&SceneMainLoop::get_node_count);
ObjectTypeDB::bind_method(_MD("get_frame"),&SceneMainLoop::get_frame);
ObjectTypeDB::bind_method(_MD("quit"),&SceneMainLoop::quit);
ObjectTypeDB::bind_method(_MD("queue_delete","obj"),&SceneMainLoop::queue_delete);
MethodInfo mi;
mi.name="call_group";
mi.arguments.push_back( PropertyInfo( Variant::INT, "flags"));
mi.arguments.push_back( PropertyInfo( Variant::STRING, "group"));
mi.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
Vector<Variant> defargs;
for(int i=0;i<VARIANT_ARG_MAX;i++) {
mi.arguments.push_back( PropertyInfo( Variant::NIL, "arg"+itos(i)));
defargs.push_back(Variant());
}
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneMainLoop::_call_group,mi,defargs);
ADD_SIGNAL( MethodInfo("tree_changed") );
ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
ADD_SIGNAL( MethodInfo("screen_resized") );
BIND_CONSTANT( GROUP_CALL_DEFAULT );
BIND_CONSTANT( GROUP_CALL_REVERSE );
BIND_CONSTANT( GROUP_CALL_REALTIME );
BIND_CONSTANT( GROUP_CALL_UNIQUE );
}
SceneMainLoop::SceneMainLoop() {
_quit=false;
initialized=false;
tree_version=1;
fixed_process_time=1;
idle_process_time=1;
last_id=0;
root=NULL;
current_frame=0;
tree_changed_name="tree_changed";
node_removed_name="node_removed";
ugc_locked=false;
call_lock=0;
root_lock=0;
node_count=0;
//create with mainloop
root = memnew( Viewport );
root->set_name("root");
root->set_world( Ref<World>( memnew( World )));
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
last_screen_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
root->set_rect(Rect2(Point2(),last_screen_size));
if (ScriptDebugger::get_singleton()) {
ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this);
}
}
SceneMainLoop::~SceneMainLoop() {
}