abbea4d945
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#include "packet_peer_udp.h"
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#include "io/ip.h"
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PacketPeerUDP* (*PacketPeerUDP::_create)()=NULL;
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int PacketPeerUDP::_get_packet_address() const {
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IP_Address ip = get_packet_address();
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return ip.host;
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}
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String PacketPeerUDP::_get_packet_ip() const {
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return get_packet_address();
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}
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Error PacketPeerUDP::_set_send_address(const String& p_address,int p_port) {
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IP_Address ip;
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if (p_address.is_valid_ip_address()) {
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ip=p_address;
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} else {
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ip=IP::get_singleton()->resolve_hostname(p_address);
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if (ip==IP_Address())
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return ERR_CANT_RESOLVE;
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}
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set_send_address(ip,p_port);
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return OK;
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}
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void PacketPeerUDP::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("listen:Error","port","recv_buf_size"),&PacketPeerUDP::listen,DEFVAL(65536));
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ObjectTypeDB::bind_method(_MD("close"),&PacketPeerUDP::close);
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ObjectTypeDB::bind_method(_MD("wait:Error"),&PacketPeerUDP::wait);
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ObjectTypeDB::bind_method(_MD("is_listening"),&PacketPeerUDP::is_listening);
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ObjectTypeDB::bind_method(_MD("get_packet_ip"),&PacketPeerUDP::_get_packet_ip);
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ObjectTypeDB::bind_method(_MD("get_packet_address"),&PacketPeerUDP::_get_packet_address);
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ObjectTypeDB::bind_method(_MD("get_packet_port"),&PacketPeerUDP::get_packet_port);
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ObjectTypeDB::bind_method(_MD("set_send_address","host","port"),&PacketPeerUDP::_set_send_address);
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}
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Ref<PacketPeerUDP> PacketPeerUDP::create_ref() {
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if (!_create)
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return Ref<PacketPeerUDP>();
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return Ref<PacketPeerUDP>(_create());
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}
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PacketPeerUDP* PacketPeerUDP::create() {
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if (!_create)
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return NULL;
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return _create();
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}
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PacketPeerUDP::PacketPeerUDP()
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{
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}
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