godot/drivers/vulkan
reduz b2f6db7aa8
Implement Specialization Constants
* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00
..
rendering_device_vulkan.cpp Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_device_vulkan.h Implement Specialization Constants 2021-07-11 23:16:09 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
vulkan_context.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
vulkan_context.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00