godot/doc/classes/VisualScriptBuiltinFunc.xml
2017-09-16 01:46:29 +02:00

150 lines
4.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_func">
<return type="int" enum="VisualScriptBuiltinFunc.BuiltinFunc">
</return>
<description>
</description>
</method>
<method name="set_func">
<return type="void">
</return>
<argument index="0" name="which" type="int" enum="VisualScriptBuiltinFunc.BuiltinFunc">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc">
</member>
</members>
<constants>
<constant name="MATH_SIN" value="0">
</constant>
<constant name="MATH_COS" value="1">
</constant>
<constant name="MATH_TAN" value="2">
</constant>
<constant name="MATH_SINH" value="3">
</constant>
<constant name="MATH_COSH" value="4">
</constant>
<constant name="MATH_TANH" value="5">
</constant>
<constant name="MATH_ASIN" value="6">
</constant>
<constant name="MATH_ACOS" value="7">
</constant>
<constant name="MATH_ATAN" value="8">
</constant>
<constant name="MATH_ATAN2" value="9">
</constant>
<constant name="MATH_SQRT" value="10">
</constant>
<constant name="MATH_FMOD" value="11">
</constant>
<constant name="MATH_FPOSMOD" value="12">
</constant>
<constant name="MATH_FLOOR" value="13">
</constant>
<constant name="MATH_CEIL" value="14">
</constant>
<constant name="MATH_ROUND" value="15">
</constant>
<constant name="MATH_ABS" value="16">
</constant>
<constant name="MATH_SIGN" value="17">
</constant>
<constant name="MATH_POW" value="18">
</constant>
<constant name="MATH_LOG" value="19">
</constant>
<constant name="MATH_EXP" value="20">
</constant>
<constant name="MATH_ISNAN" value="21">
</constant>
<constant name="MATH_ISINF" value="22">
</constant>
<constant name="MATH_EASE" value="23">
</constant>
<constant name="MATH_DECIMALS" value="24">
</constant>
<constant name="MATH_STEPIFY" value="25">
</constant>
<constant name="MATH_LERP" value="26">
</constant>
<constant name="MATH_DECTIME" value="27">
</constant>
<constant name="MATH_RANDOMIZE" value="28">
</constant>
<constant name="MATH_RAND" value="29">
</constant>
<constant name="MATH_RANDF" value="30">
</constant>
<constant name="MATH_RANDOM" value="31">
</constant>
<constant name="MATH_SEED" value="32">
</constant>
<constant name="MATH_RANDSEED" value="33">
</constant>
<constant name="MATH_DEG2RAD" value="34">
</constant>
<constant name="MATH_RAD2DEG" value="35">
</constant>
<constant name="MATH_LINEAR2DB" value="36">
</constant>
<constant name="MATH_DB2LINEAR" value="37">
</constant>
<constant name="LOGIC_MAX" value="38">
</constant>
<constant name="LOGIC_MIN" value="39">
</constant>
<constant name="LOGIC_CLAMP" value="40">
</constant>
<constant name="LOGIC_NEAREST_PO2" value="41">
</constant>
<constant name="OBJ_WEAKREF" value="42">
</constant>
<constant name="FUNC_FUNCREF" value="43">
</constant>
<constant name="TYPE_CONVERT" value="44">
</constant>
<constant name="TYPE_OF" value="45">
</constant>
<constant name="TYPE_EXISTS" value="46">
</constant>
<constant name="TEXT_CHAR" value="47">
</constant>
<constant name="TEXT_STR" value="48">
</constant>
<constant name="TEXT_PRINT" value="49">
</constant>
<constant name="TEXT_PRINTERR" value="50">
</constant>
<constant name="TEXT_PRINTRAW" value="51">
</constant>
<constant name="VAR_TO_STR" value="52">
</constant>
<constant name="STR_TO_VAR" value="53">
</constant>
<constant name="VAR_TO_BYTES" value="54">
</constant>
<constant name="BYTES_TO_VAR" value="55">
</constant>
<constant name="COLORN" value="56">
</constant>
<constant name="FUNC_MAX" value="57">
</constant>
</constants>
</class>