godot/core/input
Alfred Reinold Baudisch fcff978763 Shortcut and Bind to Remove Secondary Carets
Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.

When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.

This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.

Closes #67991
2022-10-31 17:44:47 +01:00
..
default_controller_mappings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-09-27 23:48:25 +02:00
godotcontrollerdb.txt [Web] Add PS3 gamepad mapping for FF+Linux. 2022-10-03 13:06:50 +02:00
input_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
input_enums.h Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
input_event.cpp Add double_tap attribute to InputEventScreenTouch 2022-10-22 07:30:46 -07:00
input_event.h Add double_tap attribute to InputEventScreenTouch 2022-10-22 07:30:46 -07:00
input_map.cpp Shortcut and Bind to Remove Secondary Carets 2022-10-31 17:44:47 +01:00
input_map.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
input.cpp Add double_tap attribute to InputEventScreenTouch 2022-10-22 07:30:46 -07:00
input.h Consolidate the fact that Input is meant to be final 2022-08-22 14:37:25 +02:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shortcut.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00