godot/drivers/gles3/storage
bruvzg e7464e7a30
Fix macOS and iOS defines in the rendering code.
2022-08-08 17:51:31 +03:00
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SCsub
config.cpp Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
config.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
light_storage.cpp Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
light_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
material_storage.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
material_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
mesh_storage.cpp Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
mesh_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
particles_storage.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
texture_storage.cpp Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
texture_storage.h Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00