godot/scene/gui/input_action.cpp
2017-06-22 19:57:59 -03:00

132 lines
4.7 KiB
C++

/*************************************************************************/
/* input_action.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "input_action.h"
#include "os/keyboard.h"
void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
shortcut = p_shortcut;
emit_changed();
}
Ref<InputEvent> ShortCut::get_shortcut() const {
return shortcut;
}
bool ShortCut::is_shortcut(const Ref<InputEvent> &p_event) const {
return shortcut.is_valid() && shortcut->shortcut_match(p_event);
}
String ShortCut::get_as_text() const {
if (shortcut.is_valid())
return shortcut->as_text();
else
return "None";
#if 0
switch (shortcut.type) {
case Ref<InputEvent>::NONE: {
return "None";
} break;
case Ref<InputEvent>::KEY: {
String str;
if (shortcut->get_shift())
str += RTR("Shift+");
if (shortcut->get_alt())
str += RTR("Alt+");
if (shortcut->get_control())
str += RTR("Ctrl+");
if (shortcut->get_metakey())
str += RTR("Meta+");
str += keycode_get_string(shortcut->get_scancode()).capitalize();
return str;
} break;
case Ref<InputEvent>::JOYPAD_BUTTON: {
String str = RTR("Device") + " " + itos(shortcut.device) + ", " + RTR("Button") + " " + itos(shortcut.joy_button->get_button_index());
str += ".";
return str;
} break;
case Ref<InputEvent>::MOUSE_BUTTON: {
String str = RTR("Device") + " " + itos(shortcut.device) + ", ";
switch (shortcut->get_button_index()) {
case BUTTON_LEFT: str += RTR("Left Button."); break;
case BUTTON_RIGHT: str += RTR("Right Button."); break;
case BUTTON_MIDDLE: str += RTR("Middle Button."); break;
case BUTTON_WHEEL_UP: str += RTR("Wheel Up."); break;
case BUTTON_WHEEL_DOWN: str += RTR("Wheel Down."); break;
default: str += RTR("Button") + " " + itos(shortcut->get_button_index()) + ".";
}
return str;
} break;
case Ref<InputEvent>::JOYPAD_MOTION: {
int ax = shortcut.joy_motion.axis;
String str = RTR("Device") + " " + itos(shortcut.device) + ", " + RTR("Axis") + " " + itos(ax) + ".";
return str;
} break;
}
return "";
#endif
}
bool ShortCut::is_valid() const {
return shortcut.is_valid();
}
void ShortCut::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shortcut", "event:InputEvent"), &ShortCut::set_shortcut);
ClassDB::bind_method(D_METHOD("get_shortcut:InputEvent"), &ShortCut::get_shortcut);
ClassDB::bind_method(D_METHOD("is_valid"), &ShortCut::is_valid);
ClassDB::bind_method(D_METHOD("is_shortcut", "event:InputEvent"), &ShortCut::is_shortcut);
ClassDB::bind_method(D_METHOD("get_as_text"), &ShortCut::get_as_text);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut");
}
ShortCut::ShortCut() {
}