godot/doc
Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
..
classes Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
tools Rename "makerst.py" to "make_rst.py" 2021-10-26 13:34:36 +02:00
translations i18n: Sync classref translations with Weblate 2021-11-03 15:00:52 +01:00
Doxyfile
Makefile Rename "makerst.py" to "make_rst.py" 2021-10-26 13:34:36 +02:00