ec4ef2d2e7
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
238 lines
6.5 KiB
C++
238 lines
6.5 KiB
C++
/*************************************************************************/
|
|
/* scene_main_loop.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SCENE_MAIN_LOOP_H
|
|
#define SCENE_MAIN_LOOP_H
|
|
|
|
|
|
#include "os/main_loop.h"
|
|
#include "scene/resources/world.h"
|
|
#include "scene/resources/world_2d.h"
|
|
#include "scene/main/scene_singleton.h"
|
|
#include "os/thread_safe.h"
|
|
#include "self_list.h"
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
|
|
class SceneMainLoop;
|
|
|
|
class Node;
|
|
class Viewport;
|
|
class SceneMainLoop : public MainLoop {
|
|
|
|
_THREAD_SAFE_CLASS_
|
|
|
|
OBJ_TYPE( SceneMainLoop, MainLoop );
|
|
public:
|
|
|
|
|
|
enum StretchMode {
|
|
|
|
STRETCH_MODE_DISABLED,
|
|
STRETCH_MODE_2D,
|
|
STRETCH_MODE_VIEWPORT,
|
|
};
|
|
|
|
enum StretchAspect {
|
|
|
|
STRETCH_ASPECT_IGNORE,
|
|
STRETCH_ASPECT_KEEP,
|
|
STRETCH_ASPECT_KEEP_WIDTH,
|
|
STRETCH_ASPECT_KEEP_HEIGHT,
|
|
};
|
|
private:
|
|
|
|
|
|
struct Group {
|
|
|
|
Vector<Node*> nodes;
|
|
uint64_t last_tree_version;
|
|
Group() { last_tree_version=0; };
|
|
};
|
|
|
|
Viewport *root;
|
|
|
|
uint64_t tree_version;
|
|
float fixed_process_time;
|
|
float idle_process_time;
|
|
bool accept_quit;
|
|
uint32_t last_id;
|
|
|
|
bool editor_hint;
|
|
bool pause;
|
|
int root_lock;
|
|
|
|
Map<StringName,Group> group_map;
|
|
bool _quit;
|
|
bool initialized;
|
|
bool input_handled;
|
|
Size2 last_screen_size;
|
|
StringName tree_changed_name;
|
|
StringName node_removed_name;
|
|
|
|
|
|
int64_t current_frame;
|
|
int node_count;
|
|
|
|
struct UGCall {
|
|
|
|
StringName group;
|
|
StringName call;
|
|
|
|
bool operator<(const UGCall& p_with) const { return group==p_with.group?call<p_with.call:group<p_with.group; }
|
|
};
|
|
|
|
//safety for when a node is deleted while a group is being called
|
|
int call_lock;
|
|
Set<Node*> call_skip; //skip erased nodes
|
|
|
|
|
|
StretchMode stretch_mode;
|
|
StretchAspect stretch_aspect;
|
|
Size2i stretch_min;
|
|
|
|
void _update_root_rect();
|
|
|
|
List<ObjectID> delete_queue;
|
|
|
|
Map<UGCall,Vector<Variant> > unique_group_calls;
|
|
bool ugc_locked;
|
|
void _flush_ugc();
|
|
void _flush_transform_notifications();
|
|
|
|
void _update_group_order(Group& g);
|
|
void _update_listener();
|
|
|
|
Array _get_nodes_in_group(const StringName& p_group);
|
|
|
|
|
|
//void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
|
|
|
|
friend class Node;
|
|
|
|
void tree_changed();
|
|
void node_removed(Node *p_node);
|
|
|
|
|
|
void add_to_group(const StringName& p_group, Node *p_node);
|
|
void remove_from_group(const StringName& p_group, Node *p_node);
|
|
|
|
void _notify_group_pause(const StringName& p_group,int p_notification);
|
|
void _call_input_pause(const StringName& p_group,const StringName& p_method,const InputEvent& p_input);
|
|
Variant _call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
|
|
|
|
|
|
static void _debugger_request_tree(void *self);
|
|
void _flush_delete_queue();
|
|
//optimization
|
|
friend class CanvasItem;
|
|
friend class Spatial;
|
|
friend class Viewport;
|
|
|
|
SelfList<Node>::List xform_change_list;
|
|
|
|
protected:
|
|
|
|
void _notification(int p_notification);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
enum {
|
|
NOTIFICATION_TRANSFORM_CHANGED=29
|
|
};
|
|
|
|
enum CallGroupFlags {
|
|
GROUP_CALL_DEFAULT=0,
|
|
GROUP_CALL_REVERSE=1,
|
|
GROUP_CALL_REALTIME=2,
|
|
GROUP_CALL_UNIQUE=4,
|
|
GROUP_CALL_MULIILEVEL=8,
|
|
};
|
|
|
|
_FORCE_INLINE_ Viewport *get_root() const { return root; }
|
|
|
|
uint32_t get_last_event_id() const;
|
|
|
|
void call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_LIST);
|
|
void notify_group(uint32_t p_call_flags,const StringName& p_group,int p_notification);
|
|
void set_group(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value);
|
|
|
|
|
|
virtual void input_text( const String& p_text );
|
|
virtual void input_event( const InputEvent& p_event );
|
|
virtual void init();
|
|
|
|
virtual bool iteration(float p_time);
|
|
virtual bool idle(float p_time);
|
|
|
|
virtual void finish();
|
|
|
|
void set_auto_accept_quit(bool p_enable);
|
|
|
|
void quit();
|
|
|
|
void set_input_as_handled();
|
|
_FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; }
|
|
_FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
|
|
|
|
void set_editor_hint(bool p_enabled);
|
|
bool is_editor_hint() const;
|
|
|
|
void set_pause(bool p_enabled);
|
|
bool is_paused() const;
|
|
|
|
void set_camera(const RID& p_camera);
|
|
RID get_camera() const;
|
|
|
|
int64_t get_frame() const;
|
|
|
|
int get_node_count() const;
|
|
|
|
void queue_delete(Object *p_object);
|
|
|
|
void get_nodes_in_group(const StringName& p_group,List<Node*> *p_list);
|
|
|
|
void set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize);
|
|
|
|
|
|
SceneMainLoop();
|
|
~SceneMainLoop();
|
|
|
|
};
|
|
|
|
|
|
VARIANT_ENUM_CAST( SceneMainLoop::StretchMode );
|
|
VARIANT_ENUM_CAST( SceneMainLoop::StretchAspect );
|
|
|
|
|
|
|
|
#endif
|