godot/modules/mono/mono_gd
Ignacio Etcheverry e9e7aab8eb Mono: Some assembly referencing changes and cleanup
Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference.
2019-03-10 18:55:31 +01:00
..
gd_mono.cpp
gd_mono.h
gd_mono_assembly.cpp
gd_mono_assembly.h
gd_mono_class.cpp
gd_mono_class.h
gd_mono_field.cpp
gd_mono_field.h
gd_mono_header.h
gd_mono_internals.cpp
gd_mono_internals.h
gd_mono_log.cpp
gd_mono_log.h
gd_mono_marshal.cpp
gd_mono_marshal.h
gd_mono_method.cpp
gd_mono_method.h
gd_mono_property.cpp
gd_mono_property.h
gd_mono_utils.cpp
gd_mono_utils.h
i_mono_class_member.h