godot/editor/connections_dialog.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

179 lines
5.5 KiB
C++

/**************************************************************************/
/* connections_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifndef CONNECTIONS_DIALOG_H
#define CONNECTIONS_DIALOG_H
#include "core/undo_redo.h"
#include "editor/editor_inspector.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
class PopupMenu;
class ConnectDialogBinds;
class ConnectDialog : public ConfirmationDialog {
GDCLASS(ConnectDialog, ConfirmationDialog);
Label *connect_to_label;
LineEdit *from_signal;
Node *source;
StringName signal;
LineEdit *dst_method;
ConnectDialogBinds *cdbinds;
bool bEditMode;
NodePath dst_path;
VBoxContainer *vbc_right;
SceneTreeEditor *tree;
AcceptDialog *error;
EditorInspector *bind_editor;
OptionButton *type_list;
CheckBox *deferred;
CheckBox *oneshot;
CheckButton *advanced;
Label *error_label;
void ok_pressed();
void _cancel_pressed();
void _tree_node_selected();
void _add_bind();
void _remove_bind();
void _advanced_pressed();
void _update_ok_enabled();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Node *get_source() const;
StringName get_signal_name() const;
NodePath get_dst_path() const;
void set_dst_node(Node *p_node);
StringName get_dst_method_name() const;
void set_dst_method(const StringName &p_method);
Vector<Variant> get_binds() const;
bool get_deferred() const;
bool get_oneshot() const;
bool is_editing() const;
void init(Connection c, bool bEdit = false);
void popup_dialog(const String &p_for_signal);
ConnectDialog();
~ConnectDialog();
};
//////////////////////////////////////////
// Custom Tree needed to use a RichTextLabel as tooltip control
// when display signal documentation.
class ConnectionsDockTree : public Tree {
virtual Control *make_custom_tooltip(const String &p_text) const;
};
class ConnectionsDock : public VBoxContainer {
GDCLASS(ConnectionsDock, VBoxContainer);
//Right-click Pop-up Menu Options.
enum SignalMenuOption {
CONNECT,
DISCONNECT_ALL
};
enum SlotMenuOption {
EDIT,
GO_TO_SCRIPT,
DISCONNECT
};
Node *selectedNode;
ConnectionsDockTree *tree;
EditorNode *editor;
ConfirmationDialog *disconnect_all_dialog;
ConnectDialog *connect_dialog;
Button *connect_button;
PopupMenu *signal_menu;
PopupMenu *slot_menu;
UndoRedo *undo_redo;
LineEdit *search_box;
Map<StringName, Map<StringName, String>> descr_cache;
void _filter_changed(const String &p_text);
void _make_or_edit_connection();
void _connect(Connection cToMake);
void _disconnect(TreeItem &item);
void _disconnect_all();
void _tree_item_selected();
void _tree_item_activated();
bool _is_item_signal(TreeItem &item);
void _open_connection_dialog(TreeItem &item);
void _open_connection_dialog(Connection cToEdit);
void _go_to_script(TreeItem &item);
void _handle_signal_menu_option(int option);
void _handle_slot_menu_option(int option);
void _rmb_pressed(Vector2 position);
void _close();
protected:
void _connect_pressed();
void _notification(int p_what);
static void _bind_methods();
public:
void set_undoredo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
void set_node(Node *p_node);
void update_tree();
ConnectionsDock(EditorNode *p_editor = nullptr);
~ConnectionsDock();
};
#endif // CONNECTIONS_DIALOG_H