godot/demos/3d/truck_town/car_select.gd

43 lines
641 B
GDScript

extends Control
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initalization here
pass
var town=null
func _back():
town.queue_free()
show()
func _load_scene(car):
var tt = load(car).instance()
tt.set_name("car")
town = load("res://truck_scene.scn").instance()
town.get_node("instance_pos").add_child(tt)
town.get_node("back").connect("pressed",self,"_back")
get_parent().add_child(town)
hide()
func _on_van_1_pressed():
_load_scene("res://car_base.scn")
func _on_van_2_pressed():
_load_scene("res://trailer_truck.scn")
func _on_van_3_pressed():
_load_scene("res://crane.scn")