godot/drivers/gles3
Thaddeus Crews b37fc1014a
Style: Apply new `clang-format` changes
2024-09-20 08:09:48 -05:00
..
effects [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
storage Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 2024-09-02 17:04:17 -07:00
rasterizer_canvas_gles3.h Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 2024-09-02 17:04:17 -07:00
rasterizer_gles3.cpp OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion 2024-08-12 12:40:38 -05:00
rasterizer_gles3.h Store GLES over GL status in the OS to avoid direct renderer includes in the editor. 2024-09-03 16:11:59 +03:00
rasterizer_scene_gles3.cpp Fix compatibility canvas background depth issue 2024-09-18 10:23:13 +10:00
rasterizer_scene_gles3.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
shader_gles3.cpp Fixed crash on PowerVR GE8320 GPUs 2024-07-30 08:43:04 +02:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00